Stellaris

Stellaris

Dynamic Political Events
1,926 Comments
Doru440 9 Oct @ 5:00am 
Thank you for this mod, I've been playing with it since pretty much forever. Please take your time with the update and thank you again for making and maintaining this mod over the years.:winter2019cooldog:
07Gasimli 6 Oct @ 8:41am 
This is a really beautiful mod it needs an update asap 🥺🥺🥺
07Gasimli 6 Oct @ 8:40am 
Somehow this mod crashes my games when I activate this mod in the launcher. I had a run already with this one activated but the day before yesterday it suddenly crashed during the game
TheHiker_ 4 Oct @ 10:37pm 
why would this mod not work in 4.1?
MrFunEGUY  [author] 4 Oct @ 10:03pm 
This mod will be updated before the year ends (I hope 😭). My job and tendonitis make it difficult but don't worry, I'm still here.
FenrisWulffe 3 Oct @ 1:09pm 
Was also hoping for a 3.14 version of this great mod
Couch 1 Oct @ 12:08pm 
@Mashi sorry to say, but I've gotten that bug in a pure vanilla play through, it's a pdx issue
Rogueone 30 Sep @ 10:39pm 
Update pls
Paco 30 Sep @ 4:42am 
PLEASE PLEASE PLEASE
Cat-Lunatic 27 Sep @ 12:40pm 
Please update?
JitteryJared 26 Sep @ 5:12pm 
4.1 update?
Mashi 26 Sep @ 1:10am 
@Rogueone - I've started a Human supremacy game (CoM) and it seems to be working pretty well. Only issue I'm getting is the death of a leader gives a "leader has died -1" message box that I'm pretty sure is tied to this mod.
07Gasimli 25 Sep @ 8:13am 
This needs an update
Rogueone 23 Sep @ 11:49pm 
Does it work for 4.1?
Mashi 22 Sep @ 2:02pm 
@Large_Gremlin - I'm pretty sure there's a git repository for this mod, in which case archived copies should be available.
Large_Gremlin 14 Sep @ 8:42pm 
Also, was this mod compatible with Stellaris Evolved?
Large_Gremlin 14 Sep @ 8:42pm 
Is there a 3.14 version of this mod? 4.0 has been an absolute *mess* and I don't have *any* confidence that the game's developers *won't* break the game again for **zero reason**.
Cardolam 23 Aug @ 7:03am 
Is this compatible with 4.0.22?
mordercaniewiniątek 21 Aug @ 6:04am 
is it possible for empath hives to also get events?
trigger happy idiot 10 Aug @ 1:19am 
Great mod. Please upload a version for 3.14
chrisperos 9 Aug @ 7:05pm 
please, 4.0 is so ass upload a 3.14 version of the mod :(
MrFunEGUY  [author] 7 Aug @ 9:22am 
@Madman - Must be an overwrite. For overwrites the item at the bottom of the load order will be prioritized typically. This mod is compatible with all the ethics and civics mods (pretty sure, report any bugs) so you should place it below, where things are working.
Madman 6 Aug @ 3:27pm 
Hello, I noticed something a bit strange. For some reason, when playing with the ethics and civics mod, if I place this mod above it in load order, robot pops are no longer fabricated. It works however if this mod is placed below in the load order. Do you have any ideas why this might be?
KingAvenue 6 Aug @ 8:27am 
No
MrFunEGUY  [author] 4 Aug @ 1:00pm 
Is it not updated for the current version?
KingAvenue 4 Aug @ 8:32am 
Does this mod work for the current version?
Cardolam 20 Jul @ 4:23am 
@Red Fang

Sure.
Red Fang 19 Jul @ 10:44pm 
Just returned to the game. This works fine for v4.0?
xKilroyx 7 Jul @ 10:46pm 
This mod looks incredible!
Dahman Witdaplan 1 Jul @ 12:12am 
do you have any older versions of this mod like 3.14?
MrFunEGUY  [author] 29 Jun @ 9:24am 
@哔哔小子 - You need to explain what is causing stuttering or when it happens.
哔哔小子 28 Jun @ 8:48pm 
Awesome mod, but the code needs to be optimized in the current version to prevent game stuttering.
Cheddbuzz 25 Jun @ 6:05am 
hello i was just wondering if this mod adds a event about a xeno rights leader that give a permanent empire modifier for egalitarian and xenophile attractions? and if so if there is any way to get rid of the modifier
ColonelSawyer 24 Jun @ 6:59am 
@Pablo_gonzalez, activate debug tooltips, check the ID which appears when hovering over the empty confirmation box, if it is 21140 or 21135, you have to reinstall machine age and synthetic dawn.
Crowley 23 Jun @ 12:59pm 
@pablogonzalez for me it was the muti origins mod
MrFunEGUY  [author] 22 Jun @ 4:35pm 
Don't think this mod is your problem
pablo gonzalez 22 Jun @ 6:01am 
Does this mod add traits to leaders, since I am trying to find mods that do that which haven't been updated to at least june 4th, since I keep getting weird broke pop-ups and was told that is the issue causing it.
MrFunEGUY  [author] 11 Jun @ 10:57pm 
@A-Sartek - I will add that.
Coggernaut 10 Jun @ 4:53pm 
I love this mod, thank you for developing it :steamhappy:
A-Sartek 10 Jun @ 12:02pm 
Hello! Is it possible to add another scripted variable to detect if this mod is active? Currently, it is possible to use any other positive value but a dedicated value like @dpe_mod_is active = 1 is more convenient. Please, I'm currently updating my compatch mod and it would be excellent to have something like that for better script readability.

:selphinehappy:
MrFunEGUY  [author] 5 Jun @ 12:51pm 
@Celador - Specifically what part of it isn't working correctly?
Celador 5 Jun @ 12:48am 
Not entirely sure, but I think military academy (cc_milacademy) building doesn't work properly, probably because it still uses older population requirements.
MrFunEGUY  [author] 31 May @ 6:32am 
Yes
daboss12 30 May @ 10:41pm 
does this work for 4.0?
MrFunEGUY  [author] 28 May @ 8:30am 
Yes
Mory 27 May @ 8:51pm 
Does this work with Ethics and Civics: Bug Branch?
MrFunEGUY  [author] 22 May @ 1:49pm 
I assume Star Trek New Horizons
Wairui 20 May @ 12:43pm 
What is STNH?
MrFunEGUY  [author] 19 May @ 11:38am 
No
Cloud 19 May @ 8:57am 
Is a 3.14 version upload on steam possible?