Space Engineers

Space Engineers

Babylon 5
39 Comments
Zombwars77 3 Jun @ 3:20pm 
just so anyone is aware. the interior of this is not accurate to the series. you will not find streets, greenery, gardens, or buildings inside of the interior. the interior is very bare bones and also not accurate to the series. keep this in mind along with the missing rotation at the front of the station and missing main docking bay and its entrance. the main control room also does not have a window to see out in front of the main docking bay which is not actually there. This can actually be fixed through an interior overhaul and exterior changes at the front of the station. as it stands, even given its miniature size, its not a very series accurate interior or exterior but also is the best B5 on the marketplace.
Cenjen 3 Jul, 2023 @ 5:06pm 
This is awesome Nasher, I enjoyed the B5 series as a SCFI fan.
You did great in replicating the station and the most impressive thing was you got it to rotate like it did in the show, very impressive indeed Nasher great job.
Coretalless 16 Feb, 2021 @ 11:30am 
The outer structure with the solar panels, fusion drive and loading fork did not project on the blueprint
RogueCmdr 4 Feb, 2021 @ 5:32pm 
Thanks!
Nasher  [author] 4 Feb, 2021 @ 10:51am 
@RogueCmdr Sure thing just credit where credits due, and link me to any modded version you make so i can check it out.
RogueCmdr 31 Jan, 2021 @ 9:56pm 
Nasher.. Could I have permission to use this in my mod pack. I am working on a Shadows NPC Mod in Rival AI. I am then going to work on a larger pack. I would love to be able to use this and maybe mod it a little with your permission. Would this be ok?
THE GHOST 21 Dec, 2020 @ 8:41am 
This is a nice take on the station. I can see some liberties were taken. Nice job on it tho!!! To bad it wasn't a but more like the show tho.
Meowcat285 16 Apr, 2019 @ 6:32pm 
Wow, you need to finish this!
Black fang 15 Dec, 2017 @ 1:07pm 
this is awesome, just the right amount of spin as well
SuicideNeil 6 Dec, 2017 @ 6:42pm 
I like big ships & I cannot lie...
jswagmoney69 6 Dec, 2017 @ 4:29pm 
im gonna have fun blowing this fine piece of architecture thank you very good
Nasher  [author] 5 Dec, 2017 @ 5:05am 
Now With Defence Grid
dayus713 4 Dec, 2017 @ 9:22pm 
holy !@#$ i was working on a b5 myself and this blew away my shabby one, i am in love with this SE station lol, damn fine work you do my friend
Nasher  [author] 4 Dec, 2017 @ 6:13am 
Obelawe - the workshop link for the star furys are in the description they are not my design
Ulfgaar 4 Dec, 2017 @ 6:09am 
What a build! Here's for hoping that the game sometime in the future can handle builds of this size and still function properly in multiplayer :D
Dirzylene 4 Dec, 2017 @ 5:54am 
Alas, SE still does not allow to build both functional and aesthetic devices without mods...
"im a huge fan of any game that allows mods and use them alot"
- Glad to hear it=)
Laffyistired 4 Dec, 2017 @ 5:51am 
great job on this to be vanilla i see the Star Furys is a world do you have blue prints for them as vanilla please
Nasher  [author] 4 Dec, 2017 @ 5:28am 
ive made it with out mods so your not stuck using mods i have selected if u want to use mods and add/remove stuff thats fine but without mods people can do what they want and less conflicts between mods. im a huge fan of any game that allows mods and use them alot
Dirzylene 4 Dec, 2017 @ 4:13am 
I try to use only mods with the absence of which is very hard - for example, furniture and round windows. But why should I play without mods at all, I just do not understand...
But everyone is playing their own way=)
Nasher  [author] 4 Dec, 2017 @ 3:58am 
Med lab 1 is at the moment a building with lots of med stations i want to keep this as mod free as possible
Dirzylene 4 Dec, 2017 @ 3:47am 
The medlab to say you will not be able to construct easy without mods...
Although the mod for medical outfitting is only one and very weak - I ran into this when I was designing a hospital for my station...
Nasher  [author] 4 Dec, 2017 @ 2:37am 
correct its mod free in function but it does have auto LCD 2 for the CNC infomation but thats its
tommorox2345 3 Dec, 2017 @ 11:57pm 
What sim speed is everyone getting with this
rottielover 3 Dec, 2017 @ 8:50pm 
just *applause*
Dirzylene 3 Dec, 2017 @ 8:34pm 
Not bad, Sir. I understand, You do not use mods?
3DBeerGoggles 3 Dec, 2017 @ 1:25pm 
Our Last, Best, Hope For Clang
Avelius 3 Dec, 2017 @ 7:35am 
Hm interesting XD
Nasher  [author] 3 Dec, 2017 @ 7:26am 
i will be doing a world save at some point but i have big plans for that :D
Nasher  [author] 3 Dec, 2017 @ 5:51am 
Pretty good really i get 0.85 on the interiors and 0.8 when outside but my computer is garbage (gfx card is only a GTX660Ti)
Avelius 3 Dec, 2017 @ 5:05am 
Performance?
JoeSheridan 3 Dec, 2017 @ 2:34am 
Very nice building. I have waited very long for a version of den Babylon 5 station. Keep up the very well working. Thank you for bringing this very fine series into Space engineers.
Rastro 2 Dec, 2017 @ 5:21pm 
Worlds crash with a breath. And they don’t update well.....

If anyone was wondering; this is “only” 15% the size of the actual.
Yet it’s still probably the biggest single object in the game, or at least close.

This is incredible, thank you!
etrun3 1 Dec, 2017 @ 7:28pm 
Since this thing is huge, would recommend making a world version if you have time
Nasher  [author] 30 Nov, 2017 @ 5:09pm 
not at the moment but it is the plan
KMCA 30 Nov, 2017 @ 4:47pm 
Do you have the Cobra Bays rigged up with personal grav generators to give launched craft more exit speed?
Dempsey 29 Nov, 2017 @ 4:56pm 
looks great
Cpt.Sovereign-Hun 29 Nov, 2017 @ 7:06am 
"Ivanova…is always right. I will listen to Ivanova. I will not ignore Ivanova's recommendations. Ivanova…is God. And, if this ever happens again, Ivanova will personally rip your lungs out!"
Nasher  [author] 28 Nov, 2017 @ 9:24am 
Todays Updates:
Reactor Exterior finished
Spin Grav in all sectors (Controlled in CNC)
Nasher  [author] 28 Nov, 2017 @ 2:55am 
Star furys not included