Total War: WARHAMMER II

Total War: WARHAMMER II

(Defunct) Krell as an Agent (SFO)
90 Comments
Shinobus 21 Jan, 2021 @ 3:08am 
I'm also burned out from modding, same as you, the 10 mods I released on the Nexus need updating, and I have plenty of work left to do on my other mods. But, all in good time.
Do what you do man, but only if it feels right, don't turn it into a second job lol
I would like to learn more about modding TW2, unlike Skyrim, one mod can need a lifetimes attention, due to CVA updates etc. So I tip my cap to you!

And guys, please be nice to modders, we all have a story, we all thrive off others enjoyment of our work, and we all just want to give something back to a community that inspired us, brought us joy, and helped us heal :) <3
Shinobus 21 Jan, 2021 @ 3:07am 
After losing all my work I wanted to give up, so badly, but I had to finish, after all I went through. So far, since then, I spent all day and night making new mods, sometimes for 2 days straight! I might have lost the single massive project I was working on (25sq mile "new land"mod) But I have made around 20 smaller ones, and yup, 4 new lands, although most are small compared, and mostly for player homes, bar the one huge land.

I'm also burned out from modding, same as you, the 10 mods I released on the Nexus need updating, and I have plenty of work left to do on my other mods. But, all in good time.
Shinobus 21 Jan, 2021 @ 3:07am 
Back on 2015 I had just moved to a new country, became seriously ill within months of being there, and never had time to make good friends, so I found myself alone. I used to write music but had to clean install Windows, and lost all my work, I could feel a low point coming on, and had to act. I decided I would take up gaming again, discovered mods for Skyrim, I was so thankful for mods, and even the fact they broke my game lol It gave me something to focus on. really enjoyed the modding community, as I could never leave the house. S I wanted to give something back.
Erde  [author] 20 Jan, 2021 @ 12:18pm 
Thanks, man. So rare to see some human decency on Steam these days. I don't play games that much these days, unfortunately. Working at a game retailer, modding and then in game industry kinda ruined a good hobby. I still make mini-mods for my own enjoyment now and then, but that's about it when it comes to this field.

Also, thank you for your contributions for Skyrim. That game wouldn't have been nearly as re-playable if only sticking to vanilla. Got many hours of extra entertainment out of that game thanks to people like you.
Shinobus 20 Jan, 2021 @ 2:33am 
@Erde .. So sorry to hear that! I lost 5 years modding work for Skyrim, I was spending 8-12 hours a day working on them. Lost it all, and started over. I know how that feels. I hope you are playing games for a change, and you feel better about making new mods. Take care dude.
graham 27 Apr, 2020 @ 3:33pm 
If you have no intention of returning, just take the mod down, there are hundreds of defunct mods on the workshop, Finding them liking them, reading them and then finding out they are defunct is a pain. I used your mod, i liked your mod and would use it again if updated, but i would also like to see the mod station cleared up of dead mods. There are something like 6,000 mods now and i would say maybe 20% are inactive, and 10% like yours dead for years. I'm not attacking you in anyway just suggesting if you have no intention or will to fix the mod then simply remove it. It would also prevent attacks from people like the clown whining about krells lore friendly black Axe lol...who cares. Anyway here's hoping you preferably fix it or remove it and lessen dead mods by one. Cheers.
Erde  [author] 27 Apr, 2020 @ 1:12pm 
I haven't played the game in any meaningful way in years ever since I lost all of my data on my hard drive and all the progress with a major mod I was making and I don't really feel like returning considering I have no idea how extensive the required scripting work might be to update this mod sorry to say. :(
aa1003 27 Apr, 2020 @ 2:50am 
pls update sir
Erde  [author] 20 Apr, 2020 @ 5:21pm 
Ah yes, because that is exactly what the function is for.
graham 20 Apr, 2020 @ 4:56pm 
just report the mod if its remained 18 months now without an update, reports will have it taken down.
Erde  [author] 31 Oct, 2019 @ 1:19pm 
Yes I am sure. But unless you are going to start paying me, I'm not into doing too much research to finding some obscure lore for my quick and dirty mod that I used mainly as learning experience. What a waste of perfectly good oxygen and glucose you are.
Erde  [author] 28 Oct, 2019 @ 8:35am 
Not at least in-game at the time this mod was made. Don't remember if I searched online for any lore related to it, but probably did. This mod has been dead for over a year so piss off.
Malviro 6 Apr, 2019 @ 10:58am 
This mod looks like it would be fun. Too bad it doesn't work.
BrutHammer 21 Jan, 2019 @ 1:07am 
Seems to be daed as Krell himself.
Jero 17 Dec, 2018 @ 11:12am 
so.... the new Barrow Legion is not included with this mod?
Selian 25 Nov, 2018 @ 3:17am 
Hi Erde, I've included a custom Krell hero based on your mod in my Kemmler Overhaul .

Just wanted to let you know (you are credited of course!). And thanks for the great mod!
DrillerKiller 9 Nov, 2018 @ 2:26am 
Is this mos dead? I would like to try it out
OverDose 11 Aug, 2018 @ 12:40am 
Hi Erde, this mod no-longer works with the current version of the game. Do you expect to update this mod in the near future?
Bastard from the Skies 12 Jul, 2018 @ 1:03pm 
@Drachnyr: thanks man. That's a shame.
Wulfgrim 3 Jul, 2018 @ 3:47pm 
@Bastard: this mod no longer work with SFO :(
†Diablo† 29 Jun, 2018 @ 2:07pm 
can i play this mod without the stupid sfo mod ?
Bastard from the Skies 22 Jun, 2018 @ 10:44am 
Has anyone tested this to see if causes problems with the latest SFO?
Gogopher 20 Jun, 2018 @ 1:00pm 
is this mod dead?
Zerfyx 10 Jun, 2018 @ 10:24am 
To be exact, it's the Black axe of krell~
< blank > 7 Jun, 2018 @ 5:28am 
Dude, that's not a hammer, that's just an ugly Khorne axe.
BrutHammer 6 Jun, 2018 @ 9:33pm 
Update plz.
Gabriel Corporan 2 Jun, 2018 @ 6:52am 
Update Please...
Mirado 28 May, 2018 @ 7:30am 
Thx for the mod, love it.
But on another note, is it possible to create Teclis as a hero for the Highelves? Would love to have him in the same army as Tyrion or vice versa.
Evono 21 May, 2018 @ 10:38am 
He seems way too op... i pretty much let him Fight an entire NPC army alone... he had like 5 Minutes an issue but then started to regen health again....
Dr. Oz The Great And Powerful 12 May, 2018 @ 10:40am 
Is there any way to remove the Krell skill from Kemmler?
MGM 15 Mar, 2018 @ 8:27pm 
dont know why but this mod disable all my LL item quest :3
Kaybern 14 Mar, 2018 @ 9:49am 
This mod dosnt seem to work with cynos faction unlocker+/SFO

such a pity
Draethan 14 Mar, 2018 @ 6:46am 
This mod is indeed causing a craash when trying to begin a new campaign at least with SFO
Rys 13 Mar, 2018 @ 4:20pm 
Yes, I can confirm that this mod is causing a CTD when booting up a new campaign, with and without SFO.
trumays224 13 Mar, 2018 @ 12:45pm 
This mod maybe causing a crash?
FuzzyBottom 21 Feb, 2018 @ 11:13pm 
Beast of an agent Gj... was skeptical at first but watching him tear through 4 squad of pikeman and only having support from some starting blood knights changed my mind.. loving this mod.
Puppetmaster 20 Feb, 2018 @ 6:57am 
@Rippa Splitta There are other mods available for this purpose if you want Krell as an agent. I recommend looking at those if you aren't using SFO, since this one is designed for SFO.
Hellrazr 18 Feb, 2018 @ 12:25pm 
Am i able to subscribe to this and SFO but turn off SFO in my mod list and still run krell? i REALLY want him as an agent but i am weary of SFO changing up my entire game lol
Timujin 17 Feb, 2018 @ 10:17pm 
Important:

This mod somehow conflicts with the high elves special faction ability to lift the FoW on factions they have a trade agreement with. I went though around 70 mods for hours trying to find the culprit, and oddly enough this turned out to be it.....
Acadian 12 Feb, 2018 @ 10:05pm 
thanks
JayJay 12 Feb, 2018 @ 7:56am 
Thank you, Erde!
FilipGeorg95 11 Feb, 2018 @ 2:36am 
Can you update it ? :D
Hellrazr 10 Feb, 2018 @ 8:26am 
Im pretty bad at modding but would someone be willing to tell me how to make this non-SFO? (if thats okay with the Author of course)
JayJay 10 Feb, 2018 @ 6:50am 
I don't know (either) if this also applies to Kaedrins mod manager, but... i guess not?
JayJay 10 Feb, 2018 @ 6:44am 
@Gogopher I don't know how it works, maybe limited to your RAM, but at some point if you have too many mods installed (for me its at 62) you game will crash right after launching.
Hellrazr 8 Feb, 2018 @ 1:52pm 
if i knew how to mod i would legit dump any amount of time needed to make a non-SFO Krell as a VC agent mod lol - i loved having him in TW1.. was a sick mod that let krell be summoned once the same way the green knight is but then krell acts as a regular hero the rest of the game. was trey epic!
Gogopher 7 Feb, 2018 @ 1:02pm 
what weird mod limit?
JayJay 3 Feb, 2018 @ 4:07pm 
Hey Erde, i have some bigger request, don't know if you want to do it, but could you combine all your SFO-submods into one? I'm currently using all (to be correct, before TK) and im really pushing against that weird modlimit from CA, so that would be an awesome help to enjoy even more mods. :steamhappy: Whether you do it or not, thanks for your work on all your mods! They are much appreciated :-D
Anthaderas 2 Feb, 2018 @ 3:28am 
@ chris
Yes, it's the compatibility submods Erde did, this is specifically made for SFO, you can find the original mod in the workshop with the same title.
V 28 Jan, 2018 @ 6:30am 
do i need sfo for this to work?