XCOM 2
[WOTC] Metal Gear Raiden Customization Pack
166 Comments
Narcotic 31 Aug, 2023 @ 5:13am 
thanks so much for this, my bloodpack squad look amazing. shame you no longer mod. i been trying to find a crysis nano suit
Astery  [author] 13 Oct, 2022 @ 2:43am 
@Tech-Priest
Sorry I am no longer modding or playing XCOM2.
The Seraph of Tomorrow 4 Oct, 2022 @ 5:09am 
Is there a version of the jaw cybernetics without the face visor attachment on or off to the sides?
Udon 30 Apr, 2022 @ 10:25am 
well at least when im on a mission, on avenger the sword sheat is fine
Udon 30 Apr, 2022 @ 10:24am 
my guy, the sword sheat on the back didnt show when i paired the sword with another mod beside raiden body part, am i doing something wrong in here?
Scarecrow 24 Apr, 2022 @ 12:54pm 
If only we had the poncho and sombrero
Krazy Knightmare 22 Nov, 2021 @ 7:12pm 
wondering if you would make a mod of mistral or if i could commission it.
pembunuh 7 Nov, 2021 @ 1:15am 
for me it's not. i have to load the mission, then the sheath appears. idk what's wrong. it's not too big of a deal tho. i'm just asking if anyone ever had this problem.
Astery  [author] 6 Nov, 2021 @ 2:59am 
@pembunuh
the weapon shealth shows.
the one hanging from the side waist is a cosmetic attachment part
pembunuh 5 Nov, 2021 @ 4:03am 
quick question why it didnt show the sheath during mission?
Alecthelm 30 Aug, 2021 @ 12:15pm 
works like an charme since 2k18, thx again.
James the Blue 24 Aug, 2021 @ 6:36pm 
One of my favorite mods for the game. Thanks for it.
Erick WALLKER 16 Aug, 2021 @ 9:54am 
A wonderful MOD, thank you very much for sharing it with us
CaseyAnthony 11 Jul, 2021 @ 7:52pm 
can you make a version that's just the suit so i don't have to bloat my cosmetic list with the anime cyborg arms
Astery  [author] 19 May, 2021 @ 3:09am 
@Tweety Bird
The mods i offer are the 2 standard mods that allow those additional parts to be removed and added at the time of this mod being created. There may have been other mod replacements or options that do the same thing but I wouldn't know as I'm not in XCOM2's modding scene for awhile now, hence it isn't listed as required. I personally do not have the ability to code that part nor do I want to intergrate into my mod as that would add more unforseeable mod conflicts.

The idea of the assets are as Soul said. I do not want the same Raidens in the squad and to have a proper Raiden keeping his own proportions would not match the proportions of XCOM soldiers at all that would cause even more eye jaring aesthetic issue, with Raiden face going to be quite a heck of a work to also be face animated and stay as himself that I chose not to go down that route.
Astery  [author] 19 May, 2021 @ 3:09am 
To people that have issues with the blade upgrades, i'm certain there are some other overhaul/ equipment UI loadout mods are conflicting with it causing problems there, I've tested vanilla and with robojumper's loadout mod and they do work at the time.
Savar Belmont 15 May, 2021 @ 5:01pm 
Its not armor in raiden's case... its a fully body prosthetic. So the emaciated look is the thought of there being a person behind it. But to each their own.
Tweety Bird 15 May, 2021 @ 4:48pm 
@Soul D. Dragneel The issue was that it automatically loaded shoulder assets to characters which could not be removed from specialized classes (Reaper, Templar, Skirmisher) because the option to have nothing in the slot is not provided by the mod. Trying to remove the mod resulted in characters missing arms and torsos with no ability to restore them. Most of my characters had already been "infected" with the asset, whether it was the shoulders or randomly assigned clothing.

The author addresses this issue the mod FAQs and offers a fix. Either way, in order to make this mod functional it requires the two mods that should be listed as required.

Aside from that, the assets are not personally to my taste. I feel they make characters look weirdly small or out of proportion, almost like they're emaciated.
Savar Belmont 15 May, 2021 @ 3:06pm 
@Tweety Bird I've been using this mod from release with 0 issues. Perhaps if you had asked for help you'd have found it? I think in this case this is user error.
Tweety Bird 15 May, 2021 @ 2:21pm 
I spent a ton of time finding ways to fix all the things this mod broke with character appearances. Requires multiple other mods to make it function, though they aren't listed as required. The customization options themselves have super awkward proportions that make characters look wonky.

Would not download, would not recommend, will be removing for my next run.
はさきい 23 Feb, 2021 @ 5:01am 
after i got fusion blade upgrade, i lost the tier 2 raiden blade and revert to the tier 1 instead.
LukWalk 10 Feb, 2021 @ 4:04pm 
your mod is incompatible with playable aliens mod
doggodiggin 7 Feb, 2021 @ 12:52pm 
I WAITED SO LONG FOR A MOD THAT LETS ME BE METAL GEAR SOLID 2 MAIN CHARACTER WOOOOOOOOOO
Blaze 4 Apr, 2020 @ 10:07pm 
Random thought to poke your way - using Musashi's Tactical Armory UI, it looks like the Tier 2 version of the HF Blade is still being labelled as T1. Weird.
sirsian 4 Apr, 2020 @ 7:19am 
We already have Raiden,Sam,Gray Fox,Akane. Now all we need is Ryu Hayabusa from Ninja Gaiden to make a full Super Ninja Team.
Gaestan_Ruze 4 Sep, 2019 @ 5:02pm 
I'LL CUT YOU IN TWO!!!
:cozyroe:
FoxHound / Nathan Hawn 1 Sep, 2019 @ 1:59am 
at last... My favourite character of all time can be in xcom ! :D
Berserk 8 Aug, 2019 @ 10:14pm 
@Astery Can you give me a starting point for importing Jetstream Sam's HF Muramasa into XCOM? Not sure how that works and you've clearly grabbed all the Raiden assets already :)
AmunRyu 7 Aug, 2019 @ 10:47am 
for some reason, the bonus damage to robotic enemies does not apply when the sword is used as a primary weapon. Maybe some weird interaction with Primary Secondaries. Amazing work btw!
Astery  [author] 25 Jun, 2019 @ 11:41pm 
@花兔 you can try using a weapon skin replacer for replacing, like this one
https://steamproxy.com/sharedfiles/filedetails/?id=1517938486
花兔 22 Jun, 2019 @ 11:05pm 
@Astery @Astery @Astery @Astery
花兔 11 Jun, 2019 @ 6:46pm 
@Astery
How to replace the original sword
Mimic Bait 2 Mar, 2019 @ 7:38am 
I know you're taking a break from modding but would it be possible in the future for Grey Fox/Cyber Ninja cosmetics?
ニキバンザイ💀 26 Feb, 2019 @ 6:01am 
can you please do Quiet MGS V as well?
Astery  [author] 1 Feb, 2019 @ 9:06am 
@=TIO=w00tl00ps
There are no plans currently for another update until another visual overhaul for the sword with particle effects and so on, ...and I'm on a long break from modding XCOM2.:steamfacepalm: As for now you can config the blade's stat for it to match or even out perform the Chosen's Katana in one way or another.
w00tl00ps 1 Feb, 2019 @ 8:05am 
Can these godly cosmetic effects be applied to the chosen's very OP sword? I want the chosen sword to look like the Muramasa, is that possible?
Astery  [author] 21 Jan, 2019 @ 7:13pm 
@Valvatorez
you can config all 3 tiers of the HF Blade in the config ini, and the stats are different when you upgrade the vanilla ranger sword, as the tier unlocks are tied to that.
Valvatorez 21 Jan, 2019 @ 8:15am 
It's quite easy to to forgot the HF Blade exists when the defaults were much better. It seems its stats stayed the same the whole game and I never used it because of that.
Would it be possible to make Murasama the tier 2 and the Fox Blade the tier 3?
Astery  [author] 28 Dec, 2018 @ 6:40am 
UPDATE Version 2.1a
You can now config the blade values with the ini.
Astery  [author] 25 Dec, 2018 @ 11:21pm 
@tomomi1922
currently no as I read through my code, but I'm working on making it configurable as I type. Not sure to what extent as I figure it out but the basic damage stuff would be in when its done.
Aaewen 25 Dec, 2018 @ 4:04pm 
Thanks for the quick reply.

Is there any way to change stat of the weapon within your .ini, make it a standalonme sword maybe? I see the warning you wrote in the ini not to change anything or it will break, so I heed that warning without just messing with it. I have a mod that adds chance of Stun to tier 3 swords with configurable ini. From here I can modify Vanilla swords to add damage, stun, burn, etc... This sword doesn't reflect any of it.

I am not looking for an overpowered sword. I have several modded swords like the Katana pack, and I love the Vorpal blade that gives 1 extra free move (with cool down). So for a sword to fit into my arsenal I would need it to at least increase damage (probably the quickest thing to do).
Astery  [author] 25 Dec, 2018 @ 2:06am 
@tomomi1922 the HF blade template copies the value of the vanilla sword in X2Item_DefaultWeapons. If you haven't tried starting a new campaign for the value changes to take effect try that, if you cannot edit the values from the default code then I probably need to update the code on my end some day.
Aaewen 24 Dec, 2018 @ 10:21pm 
I have changed some stat on the original ranger swords but this sword still models after original stat. How can I alter the stat of this sword? It is the best looking sword I have. I would love to use it.
w00tl00ps 4 Dec, 2018 @ 6:24am 
I know it's a lofty order to ask, but is there anyway... anyway at all you can make the Chosen's sword into the Muramasa, Jetstream Sam's sword? It would absolutely complete this mod allowing Raiden to have the best sword in the game. What would it take to make this modification happen sir? Let me know what it would take.
花兔 25 Nov, 2018 @ 12:33pm 
Your costume MOD is very, very great
I want to know your next MOD
When will it be released? :-
花兔 25 Nov, 2018 @ 12:31pm 
How to replace
Conventional Sword


Not cosmetic
Astery  [author] 21 Nov, 2018 @ 9:42am 
@Rocoloco
I havent changed the mod as you may notice so if it worked before and not now, try out solutions in the mod troubleshooting wiki https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Rocoloco 21 Nov, 2018 @ 3:07am 
I can't seem to find the sword, it should just be under the secondary weapons menu right?

I don't even know what's wrong since I've used this mod before in a previous run and the sword was there.
Astery  [author] 13 Nov, 2018 @ 3:59am 
@兔毛
but it does work, checked by that mod author himself:
https://cdn.discordapp.com/attachments/502128022195929129/511871486563450880/unknown.png
花兔 12 Nov, 2018 @ 9:09am 
Vanilla sword can break through damage +1
MOD sword Can't
https://steamproxy.com/sharedfiles/filedetails/?id=1510364832
[WotC] Melee Weapon Breakthrough
There is a problem
No damage +1