Space Engineers

Space Engineers

[Broken] Procedural World
155 opmerkingen
White Mist 27 mei 2020 om 7:21 
won't the game glitch or break if there are too many planets or moons?
dRuPpI 24 apr 2019 om 7:50 
pleas someone re-animate this :steamsad:
[SASR] Ryan 26 mrt 2019 om 18:28 
do you know if anybody else will be maintaining it?
Equinox  [auteur] 26 mrt 2019 om 18:22 
This mod is broken and will no longer be maintained by me.
[SASR] Ryan 19 mrt 2019 om 2:19 
how do you even use this?
Quarior 3 mrt 2019 om 1:06 
Yeah me too is broken, I have a error of Action can't convert to Action<...> and I don't know how to fix. Maybe Keen will fixed this.
PanicOregon281 2 mrt 2019 om 12:42 
Look at Quariors comment.
Deltax 2 mrt 2019 om 11:34 
Is there a version that is being developed then @Ϡ͢Ƿẚ̀ᴨ̴ї͏ɕ̢Θ̕ʁɘɠ͞ɵ̷ŋ́ƻ͢ȣ҉ḹ ༒ ?
PanicOregon281 2 mrt 2019 om 8:14 
Ghost, this particular version of the mod is dead.
It's not longer being developed.
GhostRescue 2 mrt 2019 om 5:37 
The mod has stopped working with the latest update, I expect a fix, without this mod our server cannot live. Thanks in advance
Deltax 28 feb 2019 om 22:36 
Does this and the procedural "infinite planets" example still function? And if so, would they begin to work by just enabling the mod? Lastly, does it function in multiplayer?
Quarior 24 feb 2019 om 5:37 
Done here [github.com].
Equinox  [auteur] 23 feb 2019 om 11:54 
That's fine. Though if possible, please fork my repository on GitHub and keep updated mod sources there.
Quarior 23 feb 2019 om 2:10 
Hi, I made some changes here .
@Equinox, I want to know if I can leave visibility in Public.
dRuPpI 22 feb 2019 om 1:35 
oh no please don't let this die :KOh:
TinchoX 19 feb 2019 om 14:14 
Another great mod that bites the dust.
Equinox  [auteur] 23 jan 2019 om 20:56 
I no longer support this mod. Moved on to other games and projects
Scarlett 23 jan 2019 om 13:22 
So, I used your example world config file as a template, started an empty world, then exited, pasted in the code, altered some of the variables, and restarted the world, but there were no planets, am I doing something wrong?
Cypher3817 18 dec 2018 om 11:09 
Hi this is probably a stupid question but how do you configure the mod as i can't get my head around how to do it for having a faction with buildsing that are generated randomly
dRuPpI 16 dec 2018 om 8:56 
oh yes please make it to use new cluster asteroid system
StrokeSid 30 nov 2018 om 15:06 
Yes please ↓
PanicOregon281 30 nov 2018 om 14:15 
forgot i subbed to this thread, just had a thought
an adjustable ingame menu to adjust the world, would make configuring the mod a lot easier
/ProceduralWorld or something
Basileus 29 nov 2018 om 10:24 
Update?????
Equinox  [auteur] 31 okt 2018 om 4:13 
Unlikely, that's a non-trivial change to make.
MadHatter 30 okt 2018 om 19:01 
Will this be updated to use the new asteroids?
AudioGlitch42 26 okt 2018 om 11:49 
So can i just add modded worlds and will they randomly generate or do i have to plave them myself?
Quarior 31 aug 2018 om 12:09 
No, planets isn't remove when the planet is a distance superior of a player.
superhappyalien 29 aug 2018 om 7:48 
Will this also Remove planets when a player get x Distance from the planet ?
Quarior 28 aug 2018 om 12:56 
I made a world here and I put the session.xml for configuration if is help someone.
Skallabjorn 28 aug 2018 om 12:46 
YES, this makes asteroid belts possible :D
StrokeSid 9 aug 2018 om 6:03 
Equinox Sir, can you please add a pre-configured world thing.
Equinox  [auteur] 8 aug 2018 om 18:57 
You add modded planets the same way you add vanilla planets. Using their planet generator ID.
Tarax00 7 aug 2018 om 10:38 
I am also going to add - OMG this is amazing, I would love to see something "pre-configured" myself if possible as I lack the time myself to dig into exactly how it works. Love the idea of this!
PanicOregon281 7 aug 2018 om 10:33 
Just gonna add, How does one even include modded planets into the config?
PanicOregon281 7 aug 2018 om 10:31 
🐼~>PANDA_TRIPPS<~🐼
Sadly even with the Git documentation, it's vaguely explain'd how to set up the mod
I'm barely even understanding how to set it up with example worlds
So I agree some form of pre-configure'd when you install the mod or a graphical GUI for people who dont even understand code at all
StrokeSid 6 aug 2018 om 15:14 
Please add Pre-Configured!:steamhappy:
That Guy Flying8ball 5 aug 2018 om 17:03 
panda im in total agreement cause im lost in how to set this up
Oakley 1 aug 2018 om 19:55 
PreConfigured would be great agreed. Id love to just have one ready to roll since github is a pain to navigate and figure out. Im sure its great though. Ive been looking for something like this but I get in too deep on too many mods that promise the sky but never load correctly. So with github and "do it yourself" thats a big red flag for a noob like me on non-workshop mods.
Puppeteer 31 jul 2018 om 0:20 
I agree which StrangeCalibur
StrangeCalibur 30 jul 2018 om 1:20 
This is really cool but I think a lot more people would download it if it had a few "preconfigured" versions
Equinox  [auteur] 23 jul 2018 om 13:17 
This mod does nothing on its own. You need to configure it. See example worlds for examples
gatecrasher 23 jul 2018 om 13:02 
this mod doesnt appear to do anything to the world when added.
Equinox  [auteur] 22 jul 2018 om 21:40 
Still might happen, but there will be more lag.
Murllin 22 jul 2018 om 21:26 
even with cranking up the density like crazy?
Equinox  [auteur] 22 jul 2018 om 20:25 
Yes, but there may also end up being no asteroids in the belt.
Murllin 22 jul 2018 om 18:47 
You mean that would force every asteroid in the belt to contain at least some of a specific ore?
Equinox  [auteur] 21 jul 2018 om 9:54 
Not really. The asteroid ore distribution is really hard to control. If you put <ExcludeInvalid>true</ExcludeInvalid> in an asteroid layer it will not spawn any asteroid that doesn't match the requirements, but there's no way to really make it better.
Murllin 21 jul 2018 om 2:00 
Would it be possible to some how increase the control over what types/quantities of ore spawn in specific asteroid fields. I do currently have a custom ore spawning in one field for PVP purposes but id like to make a little bit more of it spawn rather than just a small handful of the roids containing the unique ore.
Gaz 5 jul 2018 om 15:23 
Made a single megaroid with debris with this. :D https://i.imgur.com/3fIIy3r.png
Really nice touch to the procedural asteroid fields we're gonna make in our server. It might be hard to use this mod, but when you get it right its' wonderful!!