Space Engineers

Space Engineers

[Broken] Procedural World
Showing 1-10 of 19 entries
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Update: 19 Jul, 2018 @ 11:32am

Update: 22 Mar, 2018 @ 5:53pm

Little better about cleaning up after itself.

Update: 23 Feb, 2018 @ 1:03pm

Fixed issue with spherical shaped asteroid fields.

Update: 4 Feb, 2018 @ 8:06pm

Update: 5 Jan, 2018 @ 4:27pm

The bug where moving through the asteroid field didn't spawn things has been fixed.

Update: 27 Oct, 2017 @ 10:22am

commit 6dad0c41cc13a5965194c519de35a0755bf875ec (HEAD -> master, origin/master, origin/HEAD)
Date: Fri Oct 27 10:21:01 2017 -0700

Subgrids work again

Update: 26 Oct, 2017 @ 12:49pm

commit c32c17440d752e9e81ded60d1cfa9457bb058525 (HEAD -> master, origin/master, origin/HEAD)
Date: Thu Oct 26 12:49:56 2017 -0700

Fix include

Update: 25 Oct, 2017 @ 3:01pm

commit 563d9a59ff1510164a902dc04b23fa26ff160931 (HEAD -> master, origin/master, origin/HEAD)
Date: Wed Oct 25 14:54:26 2017 -0700

Spawning planets procedurally

commit 89b8c017ec092787da6c66a7e67261c451a217a7
Date: Sat Oct 21 05:03:12 2017 -0700

MyVoxelUtility.CreatePlanet works now

Update: 7 Oct, 2017 @ 12:27am

commit 1e0cc1e35a6d7a750e8b155ee0b4d88ac0388896 (HEAD -> master, origin/master, origin/HEAD)
Date: Sat Oct 7 00:25:48 2017 -0700

Only look for colliding voxel maps and grids, not characters and floating objects.
Added thumbnail

Update: 7 Oct, 2017 @ 12:09am