全面戰爭:幕府將軍2

全面戰爭:幕府將軍2

FotS Defense Rebalance
36 則留言
Tinyman11 2022 年 11 月 17 日 上午 3:57 
Is there a mod that adds garrison units from the defense tower upgrades? I feel that alone would make them worthwhile
MF Shroom 2020 年 8 月 7 日 下午 4:21 
is there a version of this without the reduced construction costs? I like the other parts but dont want to see the AI spamming them
kotsoteka 2017 年 12 月 13 日 上午 8:39 
This is great, now I can build Gatling towers for the AI to avoid for the entire game!
jackmercer47 2017 年 5 月 27 日 上午 12:07 
Is the Ai affected or is it player only?
Peanutcat 2014 年 8 月 16 日 下午 12:48 
Tech-52 2014 年 1 月 19 日 下午 11:25 
does this mod also work on the AI economy??
Kamikaze196 2013 年 10 月 27 日 上午 9:35 
wtf the gatling gun towers dont fire at all!
daniu -TLG-  [作者] 2013 年 6 月 21 日 下午 11:51 
@Neon Crayon It should be compatible if both of you installed it.
If not, I can't do anything about it :(
Neon Crayon 2013 年 6 月 21 日 下午 5:03 
Can you make this compatible with coop campaign?
geneticsman 2013 年 5 月 16 日 下午 6:48 
Ok, thanks for getting back to me on this daniu! Much appreciated!
daniu -TLG-  [作者] 2013 年 5 月 16 日 上午 5:18 
@geneticsman yes, if you have several mods installed, they can break each other. The "building slots" one sounds very much like it can interfere with this one.
geneticsman 2013 年 4 月 28 日 上午 11:03 
Thanks for getting back to me daniu! No, unfortunately it does not work for any new games either. I have several of Radious' mods installed, one of which alters building slots. Do you think that might prevent yours from working?
daniu -TLG-  [作者] 2013 年 4 月 28 日 上午 1:19 
@geneticsman Hmmm I assumed it worked for previous saves, but never tried. Does the mod work for new games for you?
geneticsman 2013 年 4 月 24 日 上午 1:35 
I imgagine it has been a while since you look at this mod, but even though I did everything correctly with the mod manager, it isn't working for me and I'd love to use it. I'm in the middle of a campaign and hoped to use it for upgrading towers quickly. Does it not work on a campaign in progress?
FuneralFiend 2013 年 1 月 26 日 下午 7:46 
nice
OG_Whitlock 2012 年 11 月 7 日 下午 1:25 
sounds promising
J. 2012 年 10 月 25 日 上午 9:15 
thanks
lydia's gaff 2012 年 10 月 20 日 下午 3:41 
Guess it' not working with DMS?
Fluffy-Panda 2012 年 10 月 20 日 上午 10:14 
trop bien
WarOfHelium 2012 年 10 月 20 日 上午 9:16 
AI with gateling gun towers etc? if so looks prity epic
Bushranger-TLG- 2012 年 10 月 19 日 下午 9:39 
nice work daniu
Driftergamer 2012 年 10 月 19 日 下午 7:07 
if my shogen total war would start up i would get this mod
Saint Augustine 2012 年 10 月 19 日 下午 2:46 
This seems awesome. By the time I always got gatling towers, the city was so far behind my front line, there was about zero chance of it getting sieged and me getting to try them out :(
daniu -TLG-  [作者] 2012 年 10 月 19 日 上午 11:06 
@Oniwaban: Yes, the changes also affect the AI.
Update on the no-slots thing: I did what I thought would work, but it didn't :/ Seems to me now the game is implemented in a way that it can't be done at all, except maybe by letting castles give a normal build slot (i.e., not defenses-only)...
Rambo Fodas 2012 年 10 月 19 日 上午 10:58 
Nice! By the way, do this changes affect the AI too? So it won't become unbalanced
malevolusnox 2012 年 10 月 18 日 上午 2:00 
Sweet! If you can get that to work i'm insta-downloading that! So worth having upgraded towers on the highest difficulties that won't take up a money-making slot.
76561198063274199 2012 年 10 月 17 日 下午 10:27 
good
Eddy 2012 年 10 月 17 日 下午 12:57 
good work i will be glad to give that a try when its ready :)
daniu -TLG-  [作者] 2012 年 10 月 17 日 上午 11:41 
I'm testplaying the one where the defenses don't take up a slot for higher tier castles right now ^^
malevolusnox 2012 年 10 月 17 日 上午 11:34 
Yeah I agree with teddy, I'm surprised the towers take up a whole slot in your settlement when they are in fact situated in the fort!? I'm deffinately trying this, I always ignored these techs before.
Eddy 2012 年 10 月 16 日 下午 3:42 
ive played over 600 hours on shogun and never botherd with them for the same reasons. personaly i still think i wound have moved on by the time they were built on this mod. also its usualy a waste of a slot in your city which could be used for making money. i think addind to the city walls would be good :)
daniu -TLG-  [作者] 2012 年 10 月 16 日 上午 1:07 
I'm currently working on an update which would require the techs to be able to build higher level castles, but automatically gives them the defensive structures. Details here: http://www.twcenter.net/forums/showthread.php?p=12121867#post12121867 Let me know what you think.
sxnny 2012 年 10 月 15 日 下午 7:59 
Gefällt mir sehr gut
XamaX 2012 年 10 月 14 日 下午 6:48 
I felt the same way, I did get the towers but they were a big disapointment, they just shot slightly faster than the matchlocks, not worth the cost and time as it was. good work on this.
daniu -TLG-  [作者] 2012 年 10 月 14 日 下午 4:26 
Great, let me know how it plays out. I was tempted to reduce even more, but with the price reductions you get at higher levels, stuff becomes really cheap; and the techs have additional buffs after all.
yobi_uk 2012 年 10 月 14 日 下午 2:33 
Thanks mate my sentiments exactly...will try it out!