Darkest Dungeon®

Darkest Dungeon®

Acolyte of Sun - New Class
Ergebnisse 51–60 von 291
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Update: 2. Jul. 2020 um 4:56

Rekindle now always heals at least 20% HP regardless of mortality debuffs

Update: 2. Jul. 2020 um 3:33

Removed healing debuff from Rekindle

Update: 1. Jul. 2020 um 14:51

Combat skills changes:
Regenerate:
• Removed initial heal
• Removed spd debuff
• Increased restoration to 1 * 3 / 1-2 * 3 / 2 * 3 / 2-3 * 3 / 3 * 3 (from 1*2/1*2/1*3/2*2/2*3)
Focused Regeneration:
• Spd debuff removed
• Initial heal increased to 1/1-2/2/2-3/3 (from 1)
• Replaced restoration with '+healing received from Restoration if hp below 50%'
• Removed blight steal
Primordial Bite:
• Removed initial heal
• Increased restoration (same numbers as Regenerate skill)
Sun Mirage:
• Removed initial heal from both skill and on hit reaction
• Increased restoration (you guessed - same as other restoration skills)
Focused Ray: (skill was reworked completely)
• No longer transfers combat effects
• Instead it removes combat action and debuffs enemy for +dmg received
• Costs 30 Torch light to cast, no debuff if you don't have enough
Miscellaneous changes:
• Acolyte now starts raid with 2 torches instead of herbs (like in old times)
Acolyte's Relics Trinkets:
• Changed '-100% dmg vs Cosmic' to '-100% dmg vs Mirage'

Update: 1. Jul. 2020 um 14:12

Update: 31. Mai 2020 um 14:56

Now using pre-circus .loc files for compatibility with pre-circus build

Update: 28. Mai 2020 um 20:27

fixed missing string on Regenerate (caused by Circus updated)

Update: 23. Mai 2020 um 11:07

First 3 camping skills are now considered "shared"

Update: 29. Apr. 2020 um 4:31

renamed guid_overrides and load_order from .campaign to .raid

Update: 27. Apr. 2020 um 6:05

added ".duration 1" to all ".skill_instant"'s

Update: 24. Apr. 2020 um 5:34

fixed Moonshine camp skill having a missing string in S-Chinese localization