Counter-Strike 2

Counter-Strike 2

de_aegis
Showing 1-10 of 30 entries
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Update: 12 Mar, 2021 @ 12:47pm

Map update, Teams switched to SAS vs Pros rather than SEALs vs Pheonix. I wanted this map to feel a bit more British (I just assumed it was in England, like mother like map) and the Proffesionals are more likely to want to take out a government facility in the UK than the pheonix.

- Map update
- Player model changed
- Red made to be less OSHA compliant but far more interesting to look at
- Mid fixed
- Bug Fixes
- Radar updated, fixed

Update: 8 Feb, 2021 @ 5:20pm

Huge thanks to Eden, Backrow, Guardian, Brady and everyone at Blackout Gaming for helping find bugs and playtest the map. They've put up with me begging for help and they've done a fantastic job with advising me!

- One way drop from Heaven to Red has been removed to simplify the layout of the map. This also makes Heaven a less important area to defend from rushing T's from connector as Red now requires mid control to access safely.
- Mid has been widened in an attempt to give the T's more scope to cross as they see fit
- So many clipping brushes have been added to prevent out of boundry jumps to be performed (Thanks Guardian)
- Lighting on A has been improved
- Cars have been given their own unique colours to help callouts on A
- More spawns have been added to increase the variety in strategies

NOTE: Radar isn't working right now. I'm FIXING it, MOM

Update: 8 Feb, 2021 @ 10:52am

- Mid now includes ramp, giving T's sparse cover
- CT has been made bigger, making the time to A shorter
- Someone has parked their van in A site, giving T's the ability to plant inside it for a risk/reward post plant
- Garage van turned around because I am an excellent mapper who gave up on the headlight brightness exploit
- Nav mesh and Radar redone

Update: 6 Feb, 2021 @ 6:31pm

- Lighting finally fixed
- Bug fixes
- T's moved closer to B to improve early middle play and alter A's timing
- Those caught abusing the harsh lights in garage will be sent to CSGO jail
- shut up im not a bad mapper i just can't figure it out
- Bitmaps have been added, making the props behave properly. This is just an experiment, more are likely to be added

Update: 4 Feb, 2021 @ 9:11am

- Shadow issue fixed (told you)
- Minor gameplay improvements based on player feedback (shout out to Eden)
- Radar updated, place names re-added
- Hut reconfigured
- Mid to B door added to help T's pushing
- Bangable spot on B added
- Grenade friendly ceiling added to B

Update: 3 Feb, 2021 @ 10:10am

- Minor quality of life improvements

KNOWN ISSUES.
The sun casts intense, jarring shadows with extreme colour saturation. Not sure why, I'll try to fix it next patch.

Update: 3 Feb, 2021 @ 8:36am

Updates based on play testers advice!

- CT mid no longer requires a one way drop into storage and has access to B without having to rotate through crawlspace.
- B is more open
- Mid is more open
- Vending, too, is more open
- Door in generator is now openable!
- Clipping on A
- The owner of the annoying car has finally moved his vehicle out of the way, giving T's easier mobility on A
- Radar updated, place names gone (temporarily)
- eighteen owls have been removed from the chimneys

Update: 1 Feb, 2021 @ 5:50pm

- Radar updated
- Lighting made less blue (that was weird)
- Nav Mesh fully updated, with added place names and better bot support
- General pretty-ing up
- Vending machines topped up

Update: 31 Jan, 2021 @ 6:39pm

Massive map rework.

- Place names added
- Bot support updated
- Lighting improvement (Still needs work!)
All ceilings have been completely re-done
- Layout slightly changed
- naughty duck wrangled

PLEASE NOTE.
Minimap is out of date. Although it may look somewhat accurate, it will show paths that have been changed. Workshop images are yet to be updated.

Update: 3 Apr, 2019 @ 11:07am

Herobrine removed.