Crashday Redline Edition

Crashday Redline Edition

Mica's Tiles & Dynamics [updated 240705].cpk
91 sonuçtan 31 ile 40 arası gösteriliyor
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Güncelleme: 23 Nis 2022 @ 13:15

Güncelleme: 19 Ara 2021 @ 14:44

Removed memey texture replacements

Güncelleme: 21 Ağu 2021 @ 15:50

Fixed the nc > = 0 error.

Thanks to Krozbot for pointing it out and helping me find the cause. I had no idea some of my tiles could cause this error.

The error only appeared in fairly specific cases and was caused by an AI error due to an incorrect CAI file that a couple of my tiles used. These tiles include the main (empty) void tiles, as well as 1 or 2 others, I believe, and would only be triggered if the AI was calculating a jump over the tiles containing the error.

I pushed this update out early, so there are 3 unfinished tiles included that I was still working on, as well as 2 new finished ones. The unfinished tiles are marked as such in red subtext.

Güncelleme: 14 Tem 2021 @ 14:01

Güncelleme: 7 Tem 2021 @ 11:15

Güncelleme: 7 Tem 2021 @ 11:13

NEW:
- Elevated Raceway Wide Turn
- Bridge Crossing

Güncelleme: 4 Nis 2021 @ 17:47

[HOTFIX]

Fixed infinite respawn loop on destroyable tunnel tile

Güncelleme: 12 Mar 2021 @ 12:44

NEW:
- Tunnel Open Space
- Tunnel Open Space w/ Skylight
- Tunnel Split (green light)
- Tunnel Split (red light)
- Tunnel Split To Open Space (green light)
- Tunnel Split To Open Space (red light)

preview:
https://cdn.discordapp.com/attachments/820036200622194728/820036283136475136/unknown.png

Güncelleme: 10 Mar 2021 @ 10:36

NEW:
- Tunnel Sharp Turn
- Tunnel Sharp Turn & Curved T-Intersection
- Tunnel Sharp Turn & Big Turn

preview: https://cdn.discordapp.com/attachments/345563547171815435/819275707326136330/unknown.png

Güncelleme: 3 Mar 2021 @ 18:20

FIXED:
- Short Forest Row (w/ barrier)
- Double-sized Cooling Tower

UPDATED:
- Double-sized Tower to Tunnel