Crashday Redline Edition

Crashday Redline Edition

Mica's Tiles & Dynamics [updated 240705].cpk
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Update: 23 apr 2022 om 13:15

Update: 19 dec 2021 om 14:44

Removed memey texture replacements

Update: 21 aug 2021 om 15:50

Fixed the nc > = 0 error.

Thanks to Krozbot for pointing it out and helping me find the cause. I had no idea some of my tiles could cause this error.

The error only appeared in fairly specific cases and was caused by an AI error due to an incorrect CAI file that a couple of my tiles used. These tiles include the main (empty) void tiles, as well as 1 or 2 others, I believe, and would only be triggered if the AI was calculating a jump over the tiles containing the error.

I pushed this update out early, so there are 3 unfinished tiles included that I was still working on, as well as 2 new finished ones. The unfinished tiles are marked as such in red subtext.

Update: 14 jul 2021 om 14:01

Update: 7 jul 2021 om 11:15

Update: 7 jul 2021 om 11:13

NEW:
- Elevated Raceway Wide Turn
- Bridge Crossing

Update: 4 apr 2021 om 17:47

[HOTFIX]

Fixed infinite respawn loop on destroyable tunnel tile

Update: 12 mrt 2021 om 12:44

NEW:
- Tunnel Open Space
- Tunnel Open Space w/ Skylight
- Tunnel Split (green light)
- Tunnel Split (red light)
- Tunnel Split To Open Space (green light)
- Tunnel Split To Open Space (red light)

preview:
https://cdn.discordapp.com/attachments/820036200622194728/820036283136475136/unknown.png

Update: 10 mrt 2021 om 10:36

NEW:
- Tunnel Sharp Turn
- Tunnel Sharp Turn & Curved T-Intersection
- Tunnel Sharp Turn & Big Turn

preview: https://cdn.discordapp.com/attachments/345563547171815435/819275707326136330/unknown.png

Update: 3 mrt 2021 om 18:20

FIXED:
- Short Forest Row (w/ barrier)
- Double-sized Cooling Tower

UPDATED:
- Double-sized Tower to Tunnel