Space Engineers

Space Engineers

Camera Panning - rotate camera view (+reset 1st person character view)
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Mis à jour le : 18 sept. à 4h18

- Lookaround disabled while controlling Custom Turret Controller (HUD message changed to reflect this too) - the recenter view key is not however, because the view might be already rotated.
- Some extra checks for a reported error.

Mis à jour le : 5 déc. 2023 à 13h17

- Fixed offset and rotation being wrong if block started off as construction stage (this was the bug I was looking for xD).
- Fixed rotation sound continuing to play if leaving camera while rotating.

Mis à jour le : 14 avr. 2023 à 10h26

- Fixed rotation not working properly for offset cameras (like the top mounted one).
- The custom offset towards the back now ignores cameras that have the new "camera" dummy (determining a custom position).
- Top mounted camera gets the increased FOV too.
- Removed speed limit for view rotation, the servo feel is not really worth it.
- Some optimizations.

Mis à jour le : 29 avr. 2021 à 16h21

- No longer shifting view position for modded cameras.

Mis à jour le : 18 juil. 2020 à 4h57

- Fixed errors from zooming with modded scope rifles (which use a camera for zooming).

Mis à jour le : 16 avr. 2020 à 15h52

- Added improved zoom math to maintain a consistent object view size change throughout (Thanks to Whiplash for the math).
- Fixed notification not vanishing when pressing the keys.
- Fixed persistent notifications not updating while visible (the zoom degrees number).
- Fixed some logic running on DS side where it wasn't necessary.
- Fixed zoom sound triggering when starting to view camera that was already zoomed.

Mis à jour le : 5 juin 2018 à 6h07

- Disabled the camrea model hiding when viewing a camera
For compatibility with MA Navball, but it might cause weirdness with other mods, if you do see the model clipping in specific cases please tell me about them.

Mis à jour le : 15 févr. 2018 à 22h55

- Fixed sometimes merging/unmerging causing camera view to be somewhere else.

Mis à jour le : 25 oct. 2017 à 0h38

- Changed the camera view offset to be slightly towards center to minimize issues with raycast.
- Slightly lowered sound volume for rotation and zoom.
- Tiny code adjustments and fixes.

Mis à jour le : 21 sept. 2017 à 11h47

- Added reset character view on the camera key if 3rd person is disabled.