Total War: ATTILA

Total War: ATTILA

Tuskmod: Celticus Battle Overhaul Alpha 2.7
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Actualización: 2 ENE 2016 a las 14:54

~Gameplay and Battles~

III. Battle Overhaul

A. Tuskmod base values for melee attack, defense, morale, and weapon damage. These areas are fine for now and will remain untouched.
B. Revamped HP system. Experimenting with Charlemagne DLC's 100HP system for human entities.
C. Armor System temporarily edited for testing purposes. Full armor overhaul will be in final versions of the mod,
D. Horse Overhaul: Horses have been divided into historical breeds with are represented by different mass, acceleration, deceleration, charge speed, walk speed, and run speed values. The breeds are Steppe Ponies, British Ponies, European Tarpan, Thessalian, Turanian, Nicaean, Arabian, and North African. Different cultures will have access to these horses through their units. Horses will also behave and move more independently and will need to be formed for a charge if the formation is broken.
E. Morale System Overhaul: Morale has been changed to extremely dynamic values. There are penalties and bonuses for many situations including fatigue state, flanking, rear charging, horse v infantry combat, winning or losing a battle, number of men lost in phases or shorts amount of time, general vicinity, unit inspiration, strength of the army, hill position and much more. These values are all in the base game however the changes are so small that they are not noticable. In Tuskmod Realism, they can change a battle completely. Formation, keeping flanks secure, and watching the enemies every move are key to staying alive. Do not expect tired, frightened, and surrounded men to last long in combat.
F. Changes to Shield stats: Shield Armor has been removed and the armor value has been added to the Shield Defense value. Units shields will change which units can defend themselves well in battle. Missile Block Chance has been edited to reflect the actual shape and size of the shields.
G. Battle AI should try to make better formations and decisions in field battles.