Garry's Mod

Garry's Mod

Lite Weapons Pack
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Uppdatering: 14 aug, 2016 @ 12:07

None Provided

Uppdatering: 22 jul, 2016 @ 14:22

Weapons in ironsight mode animate much less for less distracting aiming
Scopes nerfed across the board
FOV translation for scopes and ironsights no longer affects things such as suit zoom weirdly
Viewpunch no longer always punches your view up which hopefully will make aiming with auto weapons less inaccurate
Recoil pushes your aim up more to compensate for the last change

Uppdatering: 9 jun, 2016 @ 16:49

All scoped weapons except the AWP zoom much less

Uppdatering: 2 jun, 2016 @ 14:56

Semi-fixed weapons bugging out when deployed with no ammo (the weapon will now properly show but you'll still have to grab some ammo, switch off of the weapon then switch back to it before it will function again)
Weapon selection now turns red when the weapon has no usable ammo
Fixed some things like FOV changes and viewmodel offsets persisting when holstered
Crosshair no longer disappears when holding R with a full clip (whoops, had some leftover code for an unfinished feature there)

Uppdatering: 21 mar, 2016 @ 14:32

None Provided

Uppdatering: 21 mar, 2016 @ 13:24

Okay, fixed the viewmodels for real this time

Uppdatering: 21 mar, 2016 @ 13:19

Fixed viewmodels snapping too quickly to ironsight position due to previous update

Uppdatering: 21 mar, 2016 @ 13:13

Removed prediction checks for vm offset code, GMod's fucking stupid

Uppdatering: 2 feb, 2016 @ 15:45

None Provided

Uppdatering: 28 dec, 2015 @ 20:52

Fixed FOV weirdness. No longer framerate dependent.