Space Engineers

Space Engineers

Electronics Panel - small blocks on large grid
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Actualización: 23 MAY 2024 a las 19:10

- New allowed types: Transponder (Action Relay), BroadcastController, HeatVent, ExhaustPipe.
- New allowed: Neon, Symbols, Signs, AccessPanels, Scaffold, ConsoleModule, Plushies.
- Reduced weld time on top panel from 20s to 10s.

Actualización: 19 ABR 2024 a las 19:10

- Fixed an error when the rotor is spawned as a ghost.

Actualización: 16 ABR 2023 a las 23:57

- Added v202's new blocks to allowed: all AI blocks, event controller, emotion controller - these are added as types, so any modded versions also work.
- Improved "can't build on electronics panel" notification, made the allowed list 2 lines and no longer showing it if aiming with large block at it (like the electronics panel itself, making it confusing/panic right after placing it xD).

Actualización: 19 FEB 2022 a las 11:57

- Added Custom Turret Controller and LCDPanelsBlock to block types that can be placed on this panel.

Actualización: 1 AGO 2021 a las 16:08

- Fixed clang behavior for the 5x5 PCB block.
NOTE: if you still have this issue, restart game entirely (only applicable around this update time, because model data changed and SE caches some model data, like empties).

- Fixed "Add small top" being visible (it also causes clang if used).
- Added custom logic behind Attach button so that it can properly find and attach only the expected top part blocks (PCBs).

Actualización: 16 ABR 2020 a las 16:09

- Fixed persistent notifications not updating while they're visible.

Actualización: 21 DIC 2019 a las 4:41

- Fixed control panel not being allowed to be placed on this block.

Actualización: 5 MAY 2019 a las 15:34

- Fixed an error on load.

Actualización: 29 ABR 2019 a las 8:06

- Added Hacking Computer (specifically https://steamproxy.com/sharedfiles/filedetails/?id=728555954 ) to allowed blocks to be placed.
- Modded blocks that are allowed only show up in the allowed list if that mod is installed.

Actualización: 18 DIC 2017 a las 15:32

- Potential exploit fix: added a safety check for the top part to not remove top grid unless it's got just the one block, to avoid potential exploits with people building projected top parts to remove entire grids.