Space Engineers
Helmet - 3D HUD and reflective glass
Показані результати 11–20 із 73
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Оновлено: 11 січ. 2018 о 13:19

- Fixed compile issues in 1.185.8 (FilledRatio was changed to double and was not noted in changelog).

Оновлено: 17 листоп. 2017 о 7:40

- Fixed compile issues in SE v1.185.

Оновлено: 5 листоп. 2017 о 17:02

NOTE: This is a quick update to make the mod usable as before, but I would like to completely rewrite it and make it better, not sure when I'll finish that however.

- Workaround for no interaction through helmet by re-creating the helmet as a sprite CPU particle effect, this effect I had to place differently on the camera and required me to make it scale independently from FOV, which is where the next thing comes in...
- Added "VisorScale" in settings, making the old "Scale" value obsolete but still kept there for now, until I rewrite the mod, then the VisorScale behavior will be used (FOV independent scaling).
NOTE: This VisorScale is a percentage scale of the ideal setting, not like the old value which was on an arbitrary scale.
- Changed "/helmet scale" command to read/write the VisorScale setting.
- Fixed display not showing equipped rifle stats.

Оновлено: 5 листоп. 2017 о 16:24

(see next one)

Оновлено: 5 листоп. 2017 о 15:58

(see next one)

Оновлено: 22 жовт. 2017 о 5:38

NOTE: This still has some severe issues, see description.

- Fixed compile issues brought by the antenna changes.
- Fixed LCD and emissivity (bottom display and HUD-off HUD-marker text).

Оновлено: 22 жовт. 2017 о 5:31

Оновлено: 27 квіт. 2017 о 5:47

- Fixed white crosshair when first using the mod (when there's config to load).

Оновлено: 31 берез. 2017 о 3:15

- Fixed bars not updating position when warning-blinking.

Оновлено: 29 берез. 2017 о 16:20

- Fixed texture errors in the HUD bars.