Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
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Mis à jour le : 16 mars 2017 à 22h29

- Fixed not working in v01.178.307.
- Hydrogen and acceleration units are now correct.
- Chat messages in response to chat commands are now colored.
- Helmet no longer shows yourself as a marker when looking down.
- Removed compatibility code for 01.172.

Mis à jour le : 16 févr. 2017 à 23h58

- Fixed the billboard fix being applied in stable (where it doesn't need to be) with a temporary specific version check which means it'll be fixed after stable is updated as well.

Mis à jour le : 16 févr. 2017 à 23h55

Mis à jour le : 16 févr. 2017 à 10h24

- Fixed sprites on the HUD being rotated due to unmentioned fixes in the modAPI.

Mis à jour le : 16 févr. 2017 à 9h53

Mis à jour le : 4 févr. 2017 à 9h17

- Fixed an error on DS side.
- The toggle helmet HUD markers key now reliably detects if you're in a menu (to not toggle it).
- Fixed players not showing up in the helmet's HUD markers.

Mis à jour le : 3 févr. 2017 à 17h13

- Preemptive fixing regarding the new component system as it has some caveats compared to the entity based update.

Mis à jour le : 2 févr. 2017 à 17h03

- Workaround for hard crash caused by flat gravity generator's FieldSize returning itself.
- Brought entity attached scripts up to v01.172 standards and updated some deprecated calls.
- Decreased planet scanning frequency from 3 seconds to 30.

Mis à jour le : 12 déc. 2016 à 19h57

- The vanilla hotkey for signals now toggles helmet's HUD markers when HUD is off, the toggle is temporary and doesn't change config settings.
- Fixed compile issues due to recent changes in SE update.

Mis à jour le : 15 oct. 2016 à 14h26

- Fixed not working in stable branch.
- Improved performance by rewriting some gun detection code with newer exposed methods.