Call of Duty: Black Ops III

Call of Duty: Black Ops III

SPIRITUAL INVASION
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Actualización: 26 AGO a las 11:03 a. m.

FOLLOW UP UPDATE:

GAMEPLAY:
- Reduced overall ammo drop amount
- Tweaked special enemy spawn frequencies slightly

WEAPONS:
Added FG42 - Fast firing LMG with good damage and ammo
Added Ink and Blank Sliquifier - Momo's altered Sliquifier model, shoots powerful ink that dissolves zombies and chemically engineered to slow them down instead of making them slip

Actualización: 25 AGO a las 3:27 a. m.

Fixed Mangler noises

Actualización: 24 AGO a las 4:28 p. m.

LARGE UPDATE:

GAMEPLAY:
Rounds now use the modern zombie algorithm and spawn speed
Ammo drops are reworked and are useful for all weapon types


WEAPONS:
Tuned several weapons to be more balanced, further tuning will happen in the future
removed JAK-12 (just too stoopid tbh and was one of the main reasons for health inflation)

ENEMIES:
Added Thrashers for the fun of it, will be removed with something else eventually
Tempests are capped to 1 at a time and ignore rounds
Capped Furies to 4 active at any given time
Enemy count gradually raises to cap in high rounds
Nerfed all special and elite enemy health to be more balanced

Actualización: 31 MAY a las 10:37 p. m.

reverted back to 11 march build so people can play and I can work on critical fixes when possible.

Actualización: 28 MAY a las 2:01 p. m.

Actualización: 28 MAY a las 1:51 p. m.

Actualización: 28 MAY a las 9:33 a. m.

Actualización: 28 MAY a las 6:31 a. m.

Actualización: 11 MAR a las 10:43 a. m.

UPDATE:
Made a few additions/changes to things in this update!

LACERATOR:
- All voice lines are being phased out with his Cold War voicelines! more of his voice lines will be implemented further down the road.
- Adjusted armor health

CHAOS FURIES:
- Adjusted spawn rates further in late game

WEAPONS:
- Added 1 new weapon: RPG

MISC:

- Slightly tuned spawn requirements for ammo drops

Actualización: 9 MAR a las 1:01 a. m.

673MB file size (Dont trust steam lol)

Small changes:

- Adjusted spawn frequency of Furies and Tempests in very late high rounds to be more threatening and frequent
- clearing up unnecessary/unused code