Call of Duty: Black Ops III

Call of Duty: Black Ops III

SPIRITUAL INVASION
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Update: 25 Aug @ 3:27am

Fixed Mangler noises

Update: 24 Aug @ 4:28pm

LARGE UPDATE:

GAMEPLAY:
Rounds now use the modern zombie algorithm and spawn speed
Ammo drops are reworked and are useful for all weapon types


WEAPONS:
Tuned several weapons to be more balanced, further tuning will happen in the future
removed JAK-12 (just too stoopid tbh and was one of the main reasons for health inflation)

ENEMIES:
Added Thrashers for the fun of it, will be removed with something else eventually
Tempests are capped to 1 at a time and ignore rounds
Capped Furies to 4 active at any given time
Enemy count gradually raises to cap in high rounds
Nerfed all special and elite enemy health to be more balanced

Update: 31 May @ 10:37pm

reverted back to 11 march build so people can play and I can work on critical fixes when possible.

Update: 28 May @ 2:01pm

Update: 28 May @ 1:51pm

Update: 28 May @ 9:33am

Update: 28 May @ 6:31am

Update: 11 Mar @ 10:43am

UPDATE:
Made a few additions/changes to things in this update!

LACERATOR:
- All voice lines are being phased out with his Cold War voicelines! more of his voice lines will be implemented further down the road.
- Adjusted armor health

CHAOS FURIES:
- Adjusted spawn rates further in late game

WEAPONS:
- Added 1 new weapon: RPG

MISC:

- Slightly tuned spawn requirements for ammo drops

Update: 9 Mar @ 1:01am

673MB file size (Dont trust steam lol)

Small changes:

- Adjusted spawn frequency of Furies and Tempests in very late high rounds to be more threatening and frequent
- clearing up unnecessary/unused code

Update: 8 Mar @ 4:39am

673MB file size (Dont trust steam lol)

Small fixes:
- Fixed an issue where Furies, Tempests and the Spirit Colossus were not awarding any set points to the player
- Fixed issues regarding amount of enemies a round, should now be the set to the mod's own amount