Victoria 3
Private Sector Construction
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Actualización: 14 SEP a las 6:24

V1.3.3
- fix price calculations using outdated numbers

Actualización: 27 JUL a las 15:17

V1.3.2
- Rebalance goods prices under suggestion from KeinNiemand
- Increase AI preference for building construction sectors, especially in states without an existing one.

Actualización: 19 JUL a las 13:27

V1.3.1
- Add Portuguese language support
- Make other languages non-empty for better support

Actualización: 13 JUL a las 0:16

V1.3
- Reduce employment of construction sectors in line with vanilla. This also meant adjusting the construction good prices, since there are no longer as many employees to pay.
- Reduce employment of construction regulators.
- Remove possible conflicts in private infrastructure file.
- Add base price weighting to construction budget allocation - this will only affect you if you're using different PMs on your construction sectors. Mainly done so that the investment AI is encouraged to invest in buildings with a newer production method, as this helps the AI to keep up better with the player.

Actualización: 17 JUN a las 13:58

V1.2.6
- Update to 1.9
- Use new create_building script value to remove hard coded level settings

Actualización: 8 ABR a las 18:28

V1.2.5
- Add russian localisation (Credit to IlliaYalovoi).
- Bound private construction allocation modifier.

Actualización: 6 MAR a las 1:58

V1.2.4
- Update local thumbnail to fit in launcher
- Add new goods icons for construction goods

Actualización: 3 MAR a las 5:10

Update thumbnail

Actualización: 2 MAR a las 21:14

V1.2.3
- Minor fixes to events firing multiple times, or occasionally on Tuesday rather than Monday.
- Make mod compatible with Grey's Urban Synergy Unleashed.
- Improve performance by removing obsolete variables.

Actualización: 28 FEB a las 23:25

V.1.2.2
- Add missing localisation keys.