Victoria 3

Victoria 3

Third Odyssey: Back to the Motherland
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Update: 6 Jun @ 4:00pm

7 new technologies.

Update: 17 May @ 9:56am

Start Game Errors below 1500 lets fucking goooooooooooooooooooooo

Update: 16 May @ 12:32pm

I got start game errors down to 1600s. From the looks of it, most of the remaining errors are conversion bs that'll take more time to figure out.

Update: 12 May @ 8:38am

Added 2 new techs to shut down specific error notification types, it now takes even longer to get to base game universities. Anyway, I've managed to shave off another 400 game start errors, a lot of them were just error notifications telling me about the bug you can see at game start where a bunch of rivalries immediately end, so removing those from the code will stop that laggy mess from happening. Also the two EU4 techs I didn't hand out to someone last update now have an initial owner nation, so they'll spread around too.

Update: 11 May @ 10:37am

Tech tree changes:
Reworked the Right side of the Society Tech tree to make it less annoying to me. This means I managed to solve around 200-300 game start errors by directly targeting them. Also nobody starts with Rationalism anymore, however, just like the Institution techs, most of the new techs do have at least one nation who starts with them, meaning that you will get tech spread from them. I'll probably change this later and make it so the two techs which don't have an initial owner to spread from have someone two spread from.
Roman Exiles Update:
There is now a Journal Entry that will give you a Temple for free, it will be localized properly eventually.

Update: 11 May @ 8:35am

Ottoman Update:
The Turks now invade Serbia before they invade their North Anatolian targets.
Tech update:
Added Temples and Workshops from EU4, this will slow down tech progression a little by denying access to universities.

Update: 9 May @ 4:52pm

Turkish Update:
6 new Journal Entries + the Crimea one is now actually used.
Oasis update:
Added Oases to Desert land in America. According to Wikipedia that's mostly just California.
Roman Exiles update:
I couldn't figure out where the Bonus Coal Mine went so I added it to Infrastructure Projects for now.

Update: 25 Apr @ 6:15pm

Several bugs have been fixed.
Zoroastrian Exiles:
I've finally fixed the Mazdan rulers not spawning. That means the Exiles are lead by the Alt-History Timurid Prince (Because he's supposed to be dead already last I checked).
Border Changes:
I have moved a Fezzan province to Tripolitania, thus allowing the two states to be connected enough to have a combined market. Integrated Moroccan Sahara into Tuat and reversed all changes I made to connect Moroccan Sahara to the Moroccan Market.
Economy update:
I have added Oasis buildings throughout the Sahara to increase the amount of food in the region.

Update: 25 Apr @ 11:00am

Big changes:
3 new Agri-techs. Coffee is now a Tier 3 technology, Ethiopia and Yemen start with it unlocked, so they'll spread it around, but nobody else has coffee yet, Coffee only really started expanding outside of that region in the 16th century.
Roman Exiles Update:
If you leave the Albanians behind, they will declare war on the Turks.
Yes that means what you think it means:
Turkish Journal Entires:
The Ottomans now have a Journal Entry that will force them to have a Diplomatic Play with several of their neighbors, if the Romans leave and thus own all of New Constantinople, the Ottomans will start a Diplomatic Play against Constaninople 3 years early. As of right now, they have Journal Entries that will force them to fight: Owner of Constantinople, Candar, Trebizond, Karaman, Crimea if they don't become their subject... which I just realized doesn't fire the event for Crimea, it fires it for the Turks, oh well, it's fixed in the Dev Build, this update isn't as fleshed as normal because I have been struck with so many ideas I can now implement now that I can force Diplomatic Plays to happen.
Mamluk Empire changes:
Moved a single province over to the control of their Hedjaz Puppet so that it was part of their market at game start.

Update: 23 Apr @ 12:56pm

Roman Exiles Update:
It is now possible to Dispatch Missionaries to the Native Elysians. This only works on Natives who are Animist, which is 99.99999% of the population so that's fine.
Map update:
Hardwood Logging Camps now exist, they're tied to Hardwood Output Boosted States, so while rare, they're a nice buff to the places that have those. I'll probably move this over to the Balance Changes submod. Anyway, since this worked, I might add similar buffs across the map.