Left 4 Dead 2

Left 4 Dead 2

Vanilla+ Weapon Re-balance mod (V-Script)
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Update: 22 Aug @ 1:01pm

Version 2.4

MP5: Very slightly adjusted accuracy and Increased range from 3000 to 3250

SG552: Reduced Gainrange from 2100 to 2000 and Increased range from 5000 to 5120 (so it's diviable by 1024)

M60: Slight accuracy tweaks

AWP: Increased reload duration from 3.125 seconds to 3.25 seconds; Increased spread; and reduced standing accuracy

Adrenaline Shot: Increased speed from 240 hu/s to 242 hu/s (So you are exactly 10% faster with adrenaline)

Update: 21 Aug @ 12:54am

Version 2.3.1

Deagle: Increased damage falloff from 14% to 15%; Reduced gainrange from 1875 to 1650; and reduced spread

Uzi: Reduced damage falloff from 21.5% to 21%

AK47: Increased Damage falloff from 6% to 6.7% and slightly improved running accuracy

Military Rifle: Reduced reload duration from 3.05 seconds to 3 seconds

Update: 19 Aug @ 10:58pm

Version 2.3

Various adjustments and spread improvements to bullet penetration across T2 Rifles

Improved spread of the Semi auto snipers

Increased Base Damage of the Semi Auto snipers from 90 to 92 (mostly to offset the damage fallof at closer ranges, they'll still do less at range as they should

Update: 19 Aug @ 9:22pm

Version 2.2.3

M16: Reduced Base Damage from 36 to 35 and Increased gainrange from 1400 to 1425

SG552: Reduced Gainrange from 2200 to 2100

Update: 19 Aug @ 1:06am

Version 2.2.2

Deagle: Increased Gainrange frmo 1850 to 1875

Pump Shotgun: Reduced Damage falloff from 28% to 27%

Uzi: Reduced damage falloff from 22% to 21.5%

MP5: Reduced Base Damage from 30 to 29 and reduced reload duration from 2.66 seconds to 2.6 seconds

XM1014: Reduced spread and reduced damage falloff from 26.5% to 26%

Hunting Rifle and Military: Increased spread per shot and reduced RPM from 220 to 200 (tickrate dependent :/)

Removed Manacats heal delay addon as it doesnt work well on dedicated servers (I tried, just install the addon separetly)

Update: 16 Aug @ 6:51pm

Version 2.2.1

Uzi: Increased damage falloff from 21% to 22% and reduced gain range from 1250 to 1200

Mac10: Reduced gainrange from 1050 to 1000

AWP: Increased Base Damage from 165 to 170

M60: Adjusted accuracy; Increased damage falloff from 4% to 5% and reduced reload duration from 4 seconds to 3.8 seconds

Grenade launcher: Increased stumble radius from 240 units to 250 units

Update: 16 Aug @ 12:32am

cant really fix them

Update: 16 Aug @ 12:29am

sdfg

Update: 16 Aug @ 12:25am

Version 2.2 Hotfix 2

Same as first

Update: 16 Aug @ 12:19am

Version 2.2 Hotfix 1

Attempted to fix most of the M60 Bugs