Left 4 Dead 2

Left 4 Dead 2

Violet [Zoey]
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Update: 18 Apr @ 4:08pm

Red Ribbon Update
Applied new proportion Trick
Improved some facial expressions keys
Improved eye texture
Improved textures (body, face, hair, etc.)
Improved jigglebones physics
Improved some helper bones
Improved eye overlay by using AO on top of the eyeball texture
Reworked UI icons
Reworked outline + new textures
Removed eye overlay mesh to avoid crashes
Removed chest jigglebone for clipping too much


OLD DESCRIPTION

Some people want to run from their pain and cling to some other version of reality... Like I used to. But the knowledge I gained through that pain, and my desire to move on... Those are even more precious to me! And I won't let anyone take them from me again!


Sumire Yoshizawa is a playable character from Persona 5 Royal. She is a first-year transfer student at Shujin Academy and a talented gymnast who gets involved with the Phantom Thieves of Hearts.

Also known as
Yoshizawa-san
Kasumi Yoshizawa (False identity)
Student with Ribbon in Hair
Student Called Yoshizawa
Girl in Leotard


Content
Violet includes, UI Icons both for Lobby, In-game, and incap

It also has Viewmodel Arms, RNG Bodygroup, Eyetracking, Flex faces, Wrinkle maps, Light model (The Passing Zoey model), and WAY TOO MANY Jigglebones.

You might see three variants out of the RNG Bodygroups, one with the mask, another with glasses, and finally unmasked.

I textured the model based on the sprites of Violet/Sumire some textures were looking not so vivid when speaking of colors, the pupils in the model were looking brownish whereas the sprites are a redder color.

From changes in the model, I removed the dagger for being practically useless. (REFERENCE!??!?!)
This model used many bones and had to cut corners so the sauce engine wouldn't cry for having the bone count over the edge.
To end this. This model will replace Zoey.


Credits
  • Two FiftySeven - Ripping the model, Rigging, Texturing, Publisher

Special thanks to my only tester on this mod, who also gave me some feedback.
  • anão rebaixado

Update: 25 Dec, 2024 @ 1:19am

Ver 1.3
Improvements, adjustments, and new features.
  • Added a new ribbon style (Dancing outfit ribbon)
  • Applied new proportion trick
  • Adjustments made to the eyeballs (Fixed the gap between the eyeball and the eyelid)
  • Adjustments made to the outlines (Thinner for the skin, and Thicker for the clothes)
  • Adjustments made to the hair bones (Front bones)
  • Adjustments made to the hair cel-shading
  • Adjustments made to the hitboxes (Neck and Head hitboxes)
  • Adjustments made to the normals (vectors perpendicular to the surface at each vertex, used to compute lighting, shading, and texture mapping)
  • Changed the hair model
  • Changed eye overlay texture to a high-res
  • Optimized sum textures.

Update: 28 Sep, 2024 @ 3:24pm

Ver 1.2
  • FIxed the RNG Bodygroups not working
  • Added a new variant to the mask
  • Adjusted hair jigglebones
  • Removed sleeves jigglebones for being buggy
  • Redone V-Arms
  • Adjusted Outline Texture
  • Adjusted thigh weights and bones
  • Added new procedural bones

Again, thank you so much for your support

Update: 20 Sep, 2024 @ 6:27am

Ver 1.1
  • Total rename of models and textures
  • Adjustments made to clavicle bones
  • Adjustments made to hand bones
  • Adjustments made to some jigglebones
  • Adjustments made to helperbones
  • Adjustments made to V-Arms
  • Adjustments made to flex faces, specifically the mouth
  • Updated thumbnail and banner

Update: 14 Sep, 2024 @ 11:34am