Rivals of Aether

Rivals of Aether

SSL Vimenta
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Update: 29 Jul, 2024 @ 9:39am

v2.0

The main purpose of this patch was to add features and mechanics that I didn't have time to implement during the jam. I've also made some balance changes and added some polish and quality-of-life changes that should make her feel more like a fully fledged SSL character who's fun to play as and against.

Misc.

-Vimenta can now float by holding jump or down and jump while in the air! Unlike similar floats, Vimenta will slowly fall down during it.
This float, on top of her airdash, floaty double jump, and turn around double jump, makes her a character who uniquely can be very mobile in the air.

-Changed Sound effect for Airdash
-Added Dust effects for Airdash

-Added new pallet: Story of the Stars
-Adjusted colors for Spring Flowers
-Fixed issue with the final pallet (Light Read)'s name not being displayed


Nattack
-Vimenta will now have less recovery upon returning from the past if the attack successfully hit.
She will also be actionable in the air after a period of time.
This change will give the future attack some actual reward for landing, and not make it feel so punishing to us regardless of if it lands or not.
-Made it so that in the startup, Vimenta will face the direction Future Vimenta was going when the move was used.
-Made it so that in the recovery, Vimenta will be launched in the direction Future Vimenta was going when the move was used.
-Hitbox possession is now connected to Future Vimenta's position, rather then being a projectile that goes forward at a speed in sync with her.

-Made indicator not display when Vimenta isn't viable
-Recovery will teleport Vimenta a short distance at the start;
-Recovery now lunches Vimenta with more horizontal speed (5 -> 6)


Uground
-The book Vimenta summons is now its own separate object! It acts as a platform while it is held open.
Try using it to block opponents and projectiles coming from above!
-You can jump cancel Uground to disconnect yourself from the book, allowing you to use it as a platform yourself. Using Uground again will slam the book shut remotely, acting as a stage-controlling trap!

-Added additional hitbox that is created earlier as to connect to the main launching hitbox. Uses command grab code.
-Because this first hit deals 5 damage, the overall attack now deals 10 damage in total.
-The following changes apply to the second hit compared to the single hit from the previous version:
-KBS 0.5 -> 1 (This will make the attack more of a kill move)
-Hitbox size and possession readjusted
-Lifetime 8 -> 4

-The charge time of Uground will reset if hit
-Attack cooldown 20 -> 30
-No longer has whiff lag
-Is set to be air-ok, so if you activate the trap while standing on it, you won't be immediately actionable.


Fground
-Before the jump, will now add to your current horizontal momentum, rather then set your horizontal speed it each frame.
This makes it possible to add onto your momentum from previous actions. For instance, if you land during your airdash, then use Fground, you can travel pretty far!


Dground
-Recovery 12 -> 17


Bair
-Damage 7 -> 8
-Angle 135 -> 361
-Added Angle Flipper 5 - Horizontal knockback is reversed
-KBS 0.4 -> 0.7

Bookmark
-Bookmark now has a hurtbox!
-Holding up or down during bair will change the angle at witch the bookmark is thrown
-Bookmark can not be thrown offscreen. It will automatically stop in place.
-Fixed bug where other player's articles would cause the bookmark to be destroyed.

Dair
Multihits
-Base Knockback 5 -> 6

-Final hit is now a finishing lanch
-Angle 45 -> 60
-Base Knockback 5 -> 7
-Damage 1 -> 2

-Increased cooldown length 20 -> 30
-Now has a unique landing hit for when Vimenta lands while doing the move.


Uair
-Teleport distance decreased (150 -> 125) to account for buffed air mobility with float


Taunt (Select)
-Now uses proper idle hitbox
-Length 30 -> 50
-Vimenta can now show extra grades by holding left or right, on top of the grades she shows while holding up or down.
-A and F now have their own jingles. (All are jingles from Kenny, licensed under CC0!)

Update: 16 Jul, 2024 @ 4:06pm

v1.0.1

-Airdashes must have their directions pressed after double tapping for the input. This should make it not so easy to air dash that they come out when you don't intend to.

-Updated version info on CSS
-Changed font and possisioning of patch number
-CSS now accurately reflects how many alts there are

-Added _patchnotes.gml for easy patch note documentation :D

Update: 16 Jul, 2024 @ 2:21pm

v1.0

Update: 16 Jul, 2024 @ 1:34pm

v0.3