Stellaris

Stellaris

OMEGA: 0.8 Stable ALPHA Release
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Update: 6 Apr @ 8:20am

-Hotfix for non-gestalt empires not earning unity.

Update: 5 Apr @ 1:11pm

-Another Edict Rework to integrate better with the new Government Development System and be even more convenient to use.

-Leaders Tradition Tree is now Dynamic.

-Field Research Speed Modifiers can now be focused dynamically with a policy setting.

-Refined AI priorities for repeatable tech card modifiers.

-Various balance adjustments.

Update: 30 Mar @ 1:01pm

-Hotfix for missing ethics modifier.

Update: 30 Mar @ 5:35am

-Added "Hazardous Waste" system for colonies.

-Modified procedural experience formulas.

-Fixed a consistent divide by 0 crash.

Update: 13 Mar @ 12:39pm

-Major Government Development Rework, now multiplies normal sources of affected modifiers. I.e. Government_Modifier * Non_Government_Modifier

-Edicts got reworked for easier usage, better impact and more meaningful scaling.

-Fleet Storage can now refill in hyperspace as well.

Update: 1 Mar @ 8:57am

-Hotfix for fleet storage bugs.

-Fix for Emergency FTL triggering when last fleet ship disengages individually.

Update: 28 Feb @ 1:24pm

-Improved AI starbase type selection.

Update: 26 Feb @ 4:08am

-Jump Point Networking Complexity now negatively affects collected commerce.

-Storage Inefficiency Formula Refinements.

-Starbase Efficiency now additionally depends on active orbital district support via local troops.
-Naval Efficiency now additionally depends on active starbase support.

-Influence Stockpile now has slight decay.

-Fix for certain forms of fleet merging deleting fleet storage resources.

-Increased Repeatable tech cost scaling, this will get additional mechanics next patch.

-AI is now wants a bigger fleet power advantage before declaring war on countries with good relations.

Update: 21 Feb @ 12:33pm

-Scripted AI war declaration mechanics. AI now regularly evaluates invadability of neighboring countries and declares war whenever reasonable.

-AI now destroys neighboring leviathans whenever possible.

-AI Budget Refinements.

Update: 16 Feb @ 12:44pm

-Critical Fixes for AI getting stuck during expansion.

Its still somewhat sluggish, but now grabs all the territory it can, fields reasonably large fleets, has a good research economy, reliably avoids deficits and builds a good amount of megastructures.

Changes to market control, political behavior, war target selections etc are underway.



-Infrastructure Disricts now use Alloys and Consumer Goods as Input Material.