Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC
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Update: 22 Aug, 2024 @ 1:47pm

  • better roadblocks (more cars, better placement, random car condition, more rare occurance)
  • bandit hit system reworked
  • friendly companion social distance high, also removes lag
  • no cigs if you have smoker mod
  • black screen crash fixed, all 3 cases are now patched, this time there is a cost, zombies will not do fence of window lunge attacks

Update: 22 Aug, 2024 @ 12:21am

  • NEW - Bandit Roadblocks!
  • NEW - Bandits build bridges on water (turned off by default)
  • NEW - 1st real human voice for Male 1 (thanks to Goosesalesman of Hamburg), still need 4 male and 5 female vocies
  • TUNING - More human-like stagger and bumped animations for bandits

Update: 20 Aug, 2024 @ 12:35pm

  • new sandbox option that controls if bandits may operate on vehicles
  • new sandbox option that controls if bandits may turn off working generators
  • operations on vehicles now synchronizes on the server
  • vehicle operations by bandits take more time
  • close admin without ghost mode now possible (coded by)
  • bandit vocals volume scales a little bit better

Update: 19 Aug, 2024 @ 8:20am

  • Player don't panic when friendlies are near (coded by changshashinumaoyiyouxiangongsi)

Update: 18 Aug, 2024 @ 8:03am

  • Friendlies Guard Post Markers

Update: 17 Aug, 2024 @ 3:28pm

  • Lowered default sandbox settings for spawn rates
  • Slower bandit melee attack animations
  • Removed rare and hopefully last zombie walk animations cases for bandits
  • removed context-menu for friendlies - this method will not work well in multiplayer (desync)
  • introduced guard posts (Wooden Pickets) for friendlies
  • friendlies will not move when guarding the post
  • fixed some bandits spawning as zombies due to outfit / gender mismatch
  • added more outfits, integrations with USMilitaryPack mod
  • added new weapons, integration with Guns of 93
  • fixed big tents base bandit spawning
  • fixed flashlights
  • added possibility for bandits to remove car battery and tires
  • fixed (probably) bandit turbo fake hitting player with invisible animation
  • code cleanup

Update: 16 Aug, 2024 @ 1:25pm

  • Polishing

Update: 15 Aug, 2024 @ 11:35am

Hotfixes

  • Bandits can climb high fences - this feature is limited, they will do it rarely, and not always they will be able to jump over
  • Bandits can climb ropes - this feature is limited, they will do it only if they happen to be near that rope, and often they will fall and get hurt or die.

Update: 14 Aug, 2024 @ 1:31pm

  • NEW: Bandit switching weapons animations
  • NEW: Gun Stock Attack compatibility (coded by changshashinumaoyiyouxiangongsi)
  • FIX: Bandits will not spawn in safehouse
  • FIX: Bandits will not spawn near players (30 squares safe distance)
  • FIX: Bandits will not spawn near RV (coded by changshashinumaoyiyouxiangongsi)
  • FIX: Bandits will not spawn near basements (coded by changshashinumaoyiyouxiangongsi)
  • TUNING: Code refactor and performance improvements
  • TUNING: No blocking hit animation for player to avoid movement locking

Update: 13 Aug, 2024 @ 6:41am

  • FIX: double death animation of zombies now removed
  • FIX: friendlies will never shoot the player
  • FIX: friendlies will not attack friendlies from another clan
  • NEW: option to make friendly stop following the player and stay guarding the place
  • NEW: bandits visibility weaker when pllayer is in darkness, is sneeking or is in a bush (may be combined)
  • NEW: bandits have names
  • NEW: Firearms b41 Revamped compatibility added
  • TUNING: Friendly bandits will not destroy windows and doors in a safehouse
  • TUNING: defenders less frequent, windows no longer barricaded
  • TUNING: bandit initial health tuned to fit the clan character