Garry's Mod

Garry's Mod

RAIDS [Un-supported]
Menampilkan1-10 dari 14 kiriman
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Pembaruan: 13 Agu 2024 @ 4:42pm

- fixed npcs being removed in raid mode, they are still removed if stuck in arena mode

Pembaruan: 12 Agu 2024 @ 11:31pm

- hotfix

Pembaruan: 12 Agu 2024 @ 11:18pm

- added new commands allowing you to start an assault without escalation
- zombie npcs are no longer stupid (poison zombie will throw their headcrabs and all zombies will actually attack you)
- added anti-stuck feature
- reduced poison zombie chance, increased fast zombie chance in zombie assaults

Pembaruan: 14 Okt 2023 @ 1:37pm

- Improved assault mode AI drastically, especially for zombies. Before they would attempt to navigate to your position which they received on spawn, meaning they would try to get there before even trying to attack you. This made them very stupid. Now they will come to you directly. This applied to combine too, but their AI didn't suffer from this issue as much since they work differently.

Pembaruan: 14 Okt 2023 @ 1:13pm

- Code cleanup.

Pembaruan: 14 Okt 2023 @ 10:33am

- Forgot to set escalation time back to normal after testing.

Pembaruan: 14 Okt 2023 @ 10:32am

- Forgot to set escalation time back to normal after testing.

Pembaruan: 14 Okt 2023 @ 10:30am

- Fixed escalation increase after entering "raids_stop_assault".
- Added notification when assault is stopped via console command.

Pembaruan: 12 Okt 2023 @ 1:23pm

- Added compatibility with ZINV. The addon should no longer break if you have ZINV enabled.

Pembaruan: 12 Okt 2023 @ 12:55pm

Fixed NPC's not spawning if map just built nodes for the first time.