Garry's Mod

Garry's Mod

RAIDS [Un-supported]
Ergebnisse 1–10 von 14
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Update: 13. Aug. 2024 um 16:42

- fixed npcs being removed in raid mode, they are still removed if stuck in arena mode

Update: 12. Aug. 2024 um 23:31

- hotfix

Update: 12. Aug. 2024 um 23:18

- added new commands allowing you to start an assault without escalation
- zombie npcs are no longer stupid (poison zombie will throw their headcrabs and all zombies will actually attack you)
- added anti-stuck feature
- reduced poison zombie chance, increased fast zombie chance in zombie assaults

Update: 14. Okt. 2023 um 13:37

- Improved assault mode AI drastically, especially for zombies. Before they would attempt to navigate to your position which they received on spawn, meaning they would try to get there before even trying to attack you. This made them very stupid. Now they will come to you directly. This applied to combine too, but their AI didn't suffer from this issue as much since they work differently.

Update: 14. Okt. 2023 um 13:13

- Code cleanup.

Update: 14. Okt. 2023 um 10:33

- Forgot to set escalation time back to normal after testing.

Update: 14. Okt. 2023 um 10:32

- Forgot to set escalation time back to normal after testing.

Update: 14. Okt. 2023 um 10:30

- Fixed escalation increase after entering "raids_stop_assault".
- Added notification when assault is stopped via console command.

Update: 12. Okt. 2023 um 13:23

- Added compatibility with ZINV. The addon should no longer break if you have ZINV enabled.

Update: 12. Okt. 2023 um 12:55

Fixed NPC's not spawning if map just built nodes for the first time.