Garry's Mod
Metroid Prime SWEP
Mostrando 41-50 de 59 aportaciones
< 1  2  3  4  5  6 >
Actualización: 7 OCT 2023 a las 11:10 a. m.

Added fail safe to hit-scan projectiles.
Fixed threat ratio jitter.
Added missile combo HUD indicator when missiles are insufficient.
Migrated state-machines to SWEP instance instead of meta tables for compatibility.

Actualización: 5 OCT 2023 a las 8:25 a. m.

Fixed inheritance support in WSL library for developers.

Actualización: 4 OCT 2023 a las 10:40 a. m.

Added inheritance support to API for developers inheriting from the base weapon.

Actualización: 3 OCT 2023 a las 9:29 p. m.

Added new menu option to delete current save file. Added new endpoint to API for developers to integrate this feature.

Actualización: 2 OCT 2023 a las 3:35 p. m.

Added the ability to pass through grates for normal projectiles. Flamethrower and Wavebuster are also affected.

Actualización: 30 SEP 2023 a las 10:32 p. m.

Added new feature to change controls. Changing controls may have consequences and cause conflicts with other add-ons. Change at your own risk. Controls are loaded once and must be set before using the Power Suit.

Actualización: 29 SEP 2023 a las 10:26 p. m.

Modularized missile and morphball entity references for developers.

Actualización: 29 SEP 2023 a las 6:27 p. m.

Added lock-on attachment support for developers. For more information, refer to the API on Github on how to add support.

Actualización: 29 SEP 2023 a las 2:44 p. m.

Fixed lag involving util.IsValidModel and older computers.

Actualización: 29 SEP 2023 a las 11:01 a. m.

Fixed auto-aim when locked on.