Garry's Mod
Metroid Prime SWEP
Показване на 41 — 50 от 59 постъпления
< 1  2  3  4  5  6 >
Обновление: 7 окт. 2023 в 11:10

Added fail safe to hit-scan projectiles.
Fixed threat ratio jitter.
Added missile combo HUD indicator when missiles are insufficient.
Migrated state-machines to SWEP instance instead of meta tables for compatibility.

Обновление: 5 окт. 2023 в 8:25

Fixed inheritance support in WSL library for developers.

Обновление: 4 окт. 2023 в 10:40

Added inheritance support to API for developers inheriting from the base weapon.

Обновление: 3 окт. 2023 в 21:29

Added new menu option to delete current save file. Added new endpoint to API for developers to integrate this feature.

Обновление: 2 окт. 2023 в 15:35

Added the ability to pass through grates for normal projectiles. Flamethrower and Wavebuster are also affected.

Обновление: 30 септ. 2023 в 22:32

Added new feature to change controls. Changing controls may have consequences and cause conflicts with other add-ons. Change at your own risk. Controls are loaded once and must be set before using the Power Suit.

Обновление: 29 септ. 2023 в 22:26

Modularized missile and morphball entity references for developers.

Обновление: 29 септ. 2023 в 18:27

Added lock-on attachment support for developers. For more information, refer to the API on Github on how to add support.

Обновление: 29 септ. 2023 в 14:44

Fixed lag involving util.IsValidModel and older computers.

Обновление: 29 септ. 2023 в 11:01

Fixed auto-aim when locked on.