Hearts of Iron IV

Hearts of Iron IV

The Mobiania Mod - Mobian Empire
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Update: 22 Nov, 2024 @ 3:47pm

Version 0.4 - Update from 23/11/2024.

1. National Focuses:
a) fixed the "Imperial Guard" national focus effects for Rangers, or for "Arms Against Tyranny" DLC game version, the focus itself now unlocks only with needed technologies (excluding Mountaineers) researched;
b) added effects for the Ministries' national focuses - now ministers and other national focuses unlock;
c) updated effects for "Modern Warfare" and "The Last Resort" national focuses to keep up with the 1.15 version;
d) added icons for all the industrial national focus subtree (8 in total);
e) added "Joint Training" national focus for the Mobian-British story;
f) changed the "Preparing the Defences" and "Coastal Defences" focuses mechanic, now you have to complete just one of them (we recomment to complete them both though);
g) added effects for "Industrial Technologies", "Aces Up Our Sleeves" and "Miles' Labs" focuses;
h) nerfed the remaining battle national focuses.

2. Inner Politics:
i) added Michael Zoyer, George Clifford, Fiona Vulpshire and other Mobian ministers, it's 2-3 for each of the Ministries now, every one of them - with their own buffs and political party;
j) added the option to call Elizabeth Prower a phatty - we don't tolerate it though, she may get upset;
k) added the "Internal Politics" decision category - yet this list is called "Inner Politics", - "Hold Early Elections" decision and previously hidden "Non-Powerful Monarch" decisions are placed there;
l) added the Mobian occupation garrison template that is granted to Mobiania following the "Ministry of Internal Affairs" national focus completion;
m) added "Subjectship Interview and Guidance Program" for Mobiania;
n) changed Richard Greenwood to Paul Schmidt as a more suitable candidate for leadership over lefties;
o) added one more way to kill Miles.

3. Foreign Politics:
p) now you can't join or create an alliance without completing the "Ministry of Foreign Affairs" national focus;
q) now one of Mobian MFA ministers solves the volunteer forces sending problem;
r) now the Mobian-British border conflict can finish with a draw in 7 days after it started if no one won it;
s) added "Territorial Structure Imperial Decrees" for puppets of Mobiania.

4. Mobian Content:
t) reworked all the remaining pixelated portraits;
u) removed some of the spooky loading screens to save disk space;
v) completed the English localisation.

5. Music:
w) added many new music themes.

6. Anything else that I might have missed during the review.

Update: 12 Oct, 2024 @ 3:33am

Version 0.3 - Update from 12/10/2024.

1. National Focuses:
a) added three new focus trees for Mobiania - development tree, history tree and political tree;
b) added effects for 2/3 of the currently existing national focuses;
c) added icons for 1/4 of the currently existing national focuses;
d) added Legal Monarchism ideology for generic focus tree;
e) added two-way story for the Mobian-British conflict, with no logical endings yet.

2. Inner Politics:
f) added many national spirits, most of them political, as well as their icons;
g) added the proper leader for Mobiania at the start, and it's not Miles;
h) fixed the "Discredit Government" vanilla decision not decreasing popularity of ruling Legal Monarchism;
i) changed the MFU leader from Elizabeth Prower to O. Foxwood, Elizabeth is still in business though;
j) added unit leader political traits for Mobian commanders;
k) added Miles' death after fulfilling some prerequisites...

3. Foreign Politics:
l) fixed the ex-puppet countries losing their flag;
m) added unique flag designs and cosmetic names for Pro-Mobian Germany, France and Italy;
n) added a special puppet leader for Mobian Germany;
o) added availability for every Britain-friendly country to declare war on Mobiania after nuking;
p) added Britain nuking with a corresponding news event.

4. Mobian Content:
q) nerfed Mobian technologies at the game start;
r) nerfed Mobian divisions;
s) added non-Imperial names for Mobian divisions;
t) added 1939 scenario for Mobiania (it won't get much support in the future);
u) added 5 random Mobian unit leader portraits;
v) reworked portraits for (almost) every Mobian character;
w) added new loading screens (they're sick and will be replaced later);
x) reworked flags for all Mobian puppets;
y) added new icon for Mobian fighter plane, as well as the plane itself.

5. Music:
z) added new loading theme.

6. Anything else that I might have missed during the review.

Update: 5 Oct, 2023 @ 12:57pm

Version 0.2 - Update from 05/10/2023.

Interior policy:
a) now neutral ideology (Non-Aligned) can also participate in the political struggle, receiving the same vanilla mechanics as fascists, communists and democrats, with a peaceful referendum or civil war;
b) political advisors - neutral and Pro-Mobian - work the same way as “Democrat Politician”, “Fascist Politician” and “Communist Politician” for minors - they increase the popularity of parties, but with some frivolity from me (+ points are given to agreement with diplomatic actions of their ideologies);
c) pro-imperial coups in Mobiania, if the ruling party that removed the Emperor during a series of events became too unpopular;
d) for neutrals and pro-Mobian monarchists new political decisions are introduced, similar to those for other parties - “Anti-centrist raids”, “Ban of Non-Alignment” and their analogues for Mobians;
e) the names of the Mobian parties have changed for greater variety, especially for the English localisation;

Foreign policy:
f) Pro-Mobian coups in countries with other ideologies, where the popularity of “Legal Monarchism” reaches 50% - such countries automatically turn into Mobian puppets;
g) Ireland, Scotland, Wales and England, as well as British puppets Canada, Australia, New Zealand, Raj, South Africa and British Malaya can become puppets of Mobiania during a peace conference (or liberation from annexed territories) and receive a unique flag design;
h) absolutely any country can become a puppet of Mobiania, receiving a special ruling party during a universal event;
i) the ability to make Mobian cores in puppet countries if they are annexed through vanilla mechanics (requires Together for Victory DLC);

Mobian content:
j) the intelligence agency "Ministry of Intelligence" is now available for Mobiania from the start;
k) the method by which events with Mobian political struggle appeared has changed - the sense of their work will not change, but in Debug mode there will no longer be errors like “The event is set to pop up every day”;
l) the beginning of Mobiania’s own focus tree has been laid;
m) the Mobian neutral party leader received a unique portrait (before that there was a placeholder);
n) a portrait of a minor ruler has appeared (for now a placeholder) for the Mobian ideology “Legal Monarchism” - especially relevant for Mobian puppets;

Music:
o) the "Rhythm of the Fox" radio with Mobian music from the "Sonic the Hedgehog" series of games appeared, which in the "Weighted shuffle" mode is sensitive to game events and will turn on depending on world tension, participation in wars, the location of the country and even the progress of capitulation;

p) anything else that I might have missed during the review.

Update: 20 Jun, 2023 @ 9:32am

Update: 20 Jun, 2023 @ 7:58am