Team Fortress 2

Team Fortress 2

Gamma
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Update: 24 Feb @ 6:12am

And with that, after working on this map since 2019, we've finally reached what I consider the release candidate. It's been a long journey, there were times I thought I'd never finish this map, but I always ended up coming back. I'm grateful that the map reached a level of quality that got it into the TF2Maps featured list[tf2maps.net].

I hope koth_gamma is memorable, for both its strengths and its flaws. After all, nothing is perfect, but everything comes to an end.

Double down on the 3D skybox (Thank you @Erk for the suggestions).
Fixed water reflections (Thank you @Mâché)
Fixed stuck spot on spawn exits (Thank you @Mâché).
Fixed minor clipping issue (Thank you @half).
Minor adjustment to handrails around player spawns entities (Thank you @Mâché).
Minor adjustments to textures around the map.

Update: 18 Feb @ 8:21pm

If everything goes as expected in the next playtest, this should be the last version before RC1. I think I've pushed this map as far as my vision goes, everything's the way I want it to be. So I feel like it's time to officially wrap this one up.

- Fixed control point unlock countdown not working properly (Thank you @Mr. Burguers).
- Fixed early props around the map (Thank you @Fluury).
- Fixed desaligned props and textures around the map.
- Fixed wrong soundscape for vents.
- Fixed weird road overlays gliching out of bounds (Thank you @Hoppkins).
- Fixed props that you could stand on around the map.
- Blocked the possibility of getting on top of the vent (Thank you @Brokkhouse).
- Added proper clipping below control point flank (Thank you for your big head hitting the ceiling @Brokkhouse).
- Added plasma death on pit via vscript (Thank you for the suggestion @Hoppkins).
- Adjusted props on water to better comunicate that I don't you to build teleporters there, silly.
- Enabled radial fog I think.
- Minor adjustmnets to lighting around the map.
- Minor adjustments to 3D skybox lighting.
- Mixed/Added gmans around.
- Removed func_nobuilds around the top of props and brushs around the control point.

Update: 11 Feb @ 12:31pm

- Finally added cubemaps.
- Revision of lighting around the map, especially on BLU side:
- Now almost all lights on BLU side are cool temperature for better differentiation of the RED side.
- Reduced and dimmed distracting lights around the map.
- Expanded 3D skybox.
- Removed, simplified and clusterized props around mid to improve performance.
- Removed expensive water to improve performance.
- Fixed inconsistencies between BLU and RED sides.
- Mixed secrets around.
- Moved one cable... yeah.

Update: 9 Jun, 2024 @ 5:07pm

- Removed prop that broke after 64-bit update
- Removed ugly custom posters

Update: 4 Feb, 2024 @ 6:32am

Not a lot of changes, just testing some minor ajustments
- Improved visibility of some structures in the 3D skybox
- Reduced the space players can hide buildings in the water pool of both sides
- Added cover in the left flank
- Added little high ground in the right flank, also made the window one-way so attackers have visual advantage
- Added Hammer Valley poster, very important hammer factory in the region
- Added 1 (one) more cable

Update: 24 Jan, 2024 @ 6:53pm

- Reduced cap time from 6 seconds to 5 seconds
- Changed health to medium kit in high ground flank
- More art pass around control point
- A lot of optimization
- Removed some of the shields around control point
- General adjustments to lighting around control point
- Reconfigured health kits below the control point
- Adjustments to 3D skybox

Update: 4 May, 2023 @ 4:52am

koth_gamma_b4
- Optimizations.
- General adjustment to lighting.
- Artpass in the intermediary areas and spawns.
- Simplified geometry around spawn exits.
- Added little high ground area on the right flank.
- Removed props on the left flank to allow some better engineer sentry spots.
- Added dead end in the vent because why not.

Update: 23 Apr, 2023 @ 2:35pm

koth_gamma_b3
- A lot of optimization
- Major adjustments to lighting
- Little bit of artpass
- Some sound work
- Added menu photos
- Removed gabe :(

Update: 20 Apr, 2023 @ 4:43am