Victoria 3

Victoria 3

Gemstones
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Update: 23 May, 2024 @ 2:49pm

Add Peat Farms and Iron Bogs, thus increasing the world's supply of both Coal and Iron by an additional +50% on top of the better production methods I gave them in the past (at maximum) as well as giving the world free mining goods at game start, which should make the ai slightly more capable in theory.

Update: 18 May, 2024 @ 8:58am

Added Organs, this good is only purchased by the poorer pops, but can be canned to become Groceries, it's added 1 to 1 for most sources of Meat, since most sources of meat so far aren't insect based.
Historical Context: Organs were a cheaper alternative to Meat so poorer people would buy Organs instead of Meat, I have represented this by Organs being less valuable than Meat.

Update: 15 May, 2024 @ 6:57am

Assimilated old code from my Age of Discovery mod which doesn't require alternate history to be usable. Of the new monuments, only 3 start built, one in Native Colorado, Mexican Zacatecas and Turkish Constantinople, the rest will have to be rebuilt since they're abandoned or just completely destroyed.

Update: 2 May, 2024 @ 1:38pm

Brazil is now obsessed with Coffee.

Update: 2 May, 2024 @ 8:30am

The Impoverished will now buy luxury drinks.

Update: 25 Apr, 2024 @ 5:11am

Mining with Hybrid Pumps now requires Electricity, it's not really much of a hybrid if it isn't using 2 power sources.

Update: 23 Apr, 2024 @ 3:04pm

Added Plumbing, applied the buff that Peasants got to Farmers, added Cigars/Cigarettes, added Mining Machines.

Update: 22 Apr, 2024 @ 5:52am

Added Suburbia.

Update: 20 Apr, 2024 @ 4:24am

I looked up Vulcanization, and it turns out that not only is it a *1844* technology, but people of course used Rubber before Vulcanization, so now Rubber can be used for making shoes a tech earlier than previously implemented.

Update: 19 Apr, 2024 @ 12:58pm

Added Watches and Power Tools.