Garry's Mod

Garry's Mod

Realistic Fragmentation System
Näytetään 1–10 / 35
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Päivitys: 3.11. klo 6.56

-minor optimalizations

Päivitys: 3.11. klo 4.14

fix

Päivitys: 1.9. klo 14.31

-minor optimalizations

Päivitys: 30.7. klo 10.49

-even more optimizations and various fixes

Päivitys: 30.7. klo 7.28

-added global function RFS:CreateShrapnell()

Päivitys: 30.7. klo 5.32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Päivitys: 29.7. klo 6.39

-cleaned up and optimized some parts of the code

Päivitys: 1.4. klo 4.20

-fix

Päivitys: 1.4. klo 3.58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Päivitys: 15.3. klo 5.59

-added option to set maximum damage dealt by fragments in explosion