Terraria

Terraria

Red Hat Castle v1.6
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Update: 3 Jan, 2023 @ 1:49pm

===== January 3, 2023 =====

 

-Fixed the Wall of Flesh fight (Terraria 1.4.4 changed its AI, so it was unfightable in RHC)

-Removed a starting Heart from each of the Toddler/Normal difficulty chests.  This will prevent the Eye of Cthulhu from randomly spawning at night before his intended battle.

-Added 2 Crystal Hearts - both next to each other, but one of them requires a second player.  This is to balance out the removed starting hearts.

-Turned the Achievement room tombstones into signs so they don't trigger the biome effect.

-Chairs!

 

===== October 1, 2019 =====

 

-Added overdue aesthetic detail to some criminally bland sections. 

 

===== November 7, 2018 =====

 

-Fixed an obscure but surprisingly critical error that I inadvertently caused with one of the more recent updates.  

-More secret art!

 

===== August 11, 2018 =====

 

-Added more hidden pixel art.  As if there wasn't enough already.

 

===== November 23, 2017 =====

 

-Improved King Slime's awkward, boring room.  Changed a few other little things hither and thither.

 

===== September 10, 2017 =====

 

-Tiny changes.  Added more en(dis)couraging messages if you're playing on Metal Difficulty.  Also added a lil' secret stuff.

 

===== August 19, 2017 =====

 

-The Narrative Update!  Added teal stone obelisks to tell the story of Red Hat Castle.  

-As per usual, new minor aesthetic stuff and new secrets!

 

===== August 6, 2017 =====

 

-Significant aesthetic detail added to certain areas

-Sick new achievements

-More hidden stuff for everyone to discover

-Probably more stuff that I can't remember right now WOW!

 

===== February 10, 2017 =====

 

-Insane achievements

-Why did I put so much money in the chests?!?!  Learning to fight the bosses with mostly melee weapons is the point of the encounters!

-Details to make the experience better.  E.G. added a tiny ledge in the fire brick room.

-Secret chests

 

===== February 7, 2017 =====

 

 <reupload, with specific improvement that was driving me crazy>

 

-Achievement makeover!  Added names to every achievement, and added new achievements, for a total of 817 billion achievements!!!!!

-You may now buy Piggy Banks from the Merchant, if that's what you want to do.

-Death cloud.

-Changed the wording of stuff for more clarity

 

===== February 4, 2017 =====

 

-Changed the wording of some achievements for clarity

-More items to summon the bosses.  This should help people trying for the achievements.

-Many new small changes not worth spoiling, including several new secrets!

 

===== February 2, 2017 =====

 

-Made some looooong-overdue aesthetic improvements to the Entryway area and a certain large secret cave  

-Added things

-Made various small but important changes

 

===== December 29, 2016 =====

 

-Added a Trophy Room to the end of the game, where you can view and track "Achievement"-type accomplishments for any difficulty.

-Various aesthetic improvements

-More pixel art and secret stuff

-20th Edition!

 

===== December 20, 2016 =====

 

- Greatly improved the endings for Toddler and Normal difficulties.  More love to go around!  

- More art and minor details  

- More secrets  

- More gratitude  

 

October 5, 2016
Changed many little things. More art!

 

September 28, 2016
Added an additional boss encounter in the Dark World. Added a Greater Healing Potion Shop in the Dark World. 2 Gold for 30 Potions. Moved a couple things around, and now I'm selling the game again at its original price, just like Dark Souls 2. In this case, the price is free. More knick-knacks and minor changes, too. I originally released this game over a year ago. Wow.

 

September 25, 2016
Added significantly more exploration in the Stratogarden. Added a mini Difficulty Block example near the start of the game. Added more vines near the forest floor, so you can try to catch one to save yourself from death. Added a new super-secret area. Many other minor things too.

 

September 24, 2016
New Skytree Floating Forest Space Jungle Stratogarden area added! Available to any difficulty! Even more aesthetication for maximum pleasjh!

 

August 4, 2016
Aesthetic improvements! Made the waterway area better. Also, the death well is now only probably death instead of definitely death. Made space much more awesome! Made many other minor changes to improve the experience.

 

May 31, 2016
More hidden stuff! Secret accessories!

 

May 30, 2016
Various minor adjustments, including a clock in the Throne Room, some aesthetic changes, some added conveniences, some added items, and some NPC-related changes.

 

May 29, 2016
EDIT: Reuploaded to fix the difficulty selection at the beginning!
Changed the Forest shortcut to explosives, to avoid confusion regarding the forest switches and also cuz explosions. Many Metal-Difficulty "post-game" tweaks for balance, including added shortcuts, extra sign hints, changed item availability, and less boring parts. Many "post-post-post-post-post-post-game" changes, including the "true ending," involving me showing up at your house with a platter of delicious homemade cookies and a coupon for a back massage from Yours Truly (unconfirmed). Many minor aesthetic improvements. But can something so subjective as aesthetics be truly "improved"..?

 

April 24, 2016
Improved aesthetics and made the Flask chest rebalanced and slightly more exciting.

 

April 23, 2016
Added the Merchant NPC to the game, so you finally have something to spend your money on! That something is namely potions and shurikens. Doubled the number of any potions found in barrels. Made King Red Hat's room inaccessible until later in the game. This way, it should prevent people from carelessly walking through it prematurely.

 

April 19, 2016
Added an out-of-bounds NPC condo. Now, if you die on an NPC-related boss, you won't have to move tables into Save Rooms to get the NPC back! Copper Shortswords placed in the intro chest on the cloud, just in case you immediately destroy yours. Various minor changes, including some aesthetics and smoothing out the Church's challenge.

 

March 27, 2016
Painted the Crystal Hearts and added names for the special item chests throughout the map.

 

March 26, 2016
Many aesthetic changes, and a few other minor changes.

 

March 12, 2016
Added some signs for more flavor. Fixed Sign-Psychic's room. It both looks better and actually functions the way it's supposed to. Added triggerable shortcuts in the forest area and the trappy warehouse area Various aesthetic changes. Some make paths and triggers more obvious, others just make the world look more awesome. Added many more hidden items, especially within the Metal Difficulty-only section.

 

January 26, 2016
Made the Giant Tree area signiiiiiificantly less annoying ugh gross Vine Hell

 

January 16, 2016
Stupid King RedHat! Fixed(?) an issue where he would decide to be anywhere other than his rightful place. Made the Giant Tree area sliiiiightly less annoying Added a few items for fun Minor aesthetic changes

 

January 11, 2016
Giga-Update, with insane amounts of new content on Normal and Metal Difficulties.

 

September 8, 2015
Initial "final product." Very lame.