Rivals of Aether

Rivals of Aether

Villager (Animal Crossing)
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Update: 14 Jun @ 5:15pm

v1.53
Fixes / Other Changes
+ Fixed a bug with the new plush taunt

Update: 26 May @ 3:30pm

v1.52
Buffs
+ Added plush taunt! Press special during taunt to use it!

Update: 25 May @ 12:03pm

v1.51
Fixes / Other Changes
+ Some file size optimization (5mb->3mb)
+ Improved the AI to be much more custom
+ Rebalanced rune K slightly

Update: 8 Feb @ 11:45am

v1.50
Fixes / Other Changes
+ Made Grab use grabbed_invisible so that player visibility resets always (without it, it could cause invisibility bugs in Turbo Mode etc)

Update: 25 Jan @ 11:58am

v1.49
Buffs
+ When having a slingshot projectile pocketed, you can choose when to launch both projectiles by holding the button instead of the next FAir/Bair always using it (pocketed bowling balls already worked this way, so not only is it useful, but it's more consistent)
Fixes / Other Changes
+ Fixed a niche bug with UAir/DAir hitboxes related to size changes
+ Anti-cheapie is now opt-in (hold Attack to activate it!), and should react to less characters

Update: 16 Dec, 2024 @ 2:56pm

v1.48
Fixes / Other Changes
+ Fixed some misc code and increased some performance slightly
+ Changed how pocket throw speed works a little bit: Projectiles without defined throw speed no longer use their original velocity when thrown (as this usually works poorly), and Articles without defined speed no longer default to any speed and instead stand still (since many articles may be stationary)
+ Made the AI better once again, fixing several issues and also adding more features (ex: using Axe as a finisher, using FSpec to recover, etc)
+ Fixed anti-cheapie a bit (should be less strict, to hopefully have it trigger less on accident)
+ Added more Miiverse posts

Update: 6 May, 2024 @ 7:30am

v1.47
Fixes / Other Changes
+ Added more Miiverse posts
+ Added Nintendo Wii Wiimote compatibility

Update: 13 Mar, 2024 @ 9:31pm

v1.46
Fixes / Other Changes
+ Fixed a thing from last patch about the watering can changes

Update: 13 Mar, 2024 @ 6:38pm

v1.45
Nerfs
- Made the DSpecial watering can affect players differently (and be somewhat weaker) by overhauling it a bit. Should also fix the issue where it would stop vertical momentum and kill certain recoveries very easily

Update: 8 Mar, 2024 @ 3:42pm

v1.44
Buffs
+ DTilt sweetspot is a bit bigger
Fixes / Other Changes
+ Added extra impact to powerful hits, and made hits in general feel better with a custom shaky hitpause effect