Stellaris

Stellaris

! Sartek District and Economy Merger Add-on
Viser 31–40 av 61 bidrag
< 1  2  3  4  5  6  7 >
Oppdatering: 5. mars 2024 @ 19.55

Initial 3.11 update

Oppdatering: 27. nov. 2023 @ 10.04

Critical update> Fixed missing brackets in merged economic categories.

Sorry for the inconvenience @everyone :sleepyjill:

Oppdatering: 26. nov. 2023 @ 20.31

3.10 Compatibility list>

  • Included 3.10 changes to economic categories, including empire size, officials, commander scripts and more.
  • Added Gigastructures [planet_jobs] script and a few scripted triggers with their respective placeholders.
  • [NOT = { has_valid_civic = civic_dystopian_society }] in ringworld districts
  • Added [tech_basic_science_lab_1] script requirement for science districts inside habitats and ringworlds.
  • Now [job_artisan_drone] has updated triggers for multiple factory world designations.
  • Simplified machine empire check in arcology, habitat and ringworld districts using [job_artisan_drone] to [is_gestalt = yes]

Oppdatering: 19. sep. 2023 @ 20.39

Added a dependency to the main mod in the descriptor.mod file.

Oppdatering: 17. sep. 2023 @ 17.43

3.9 Compatibility list>

    ECONOMIC CATEGORIES>
  • Added planet_rangers category
  • Incorporated changes to habitat districts
  • planet_bio_trophies now has a new parent category ( parent = planet_culture_workers ) instead of ( parent = planet_jobs )
  • Added planet_traders category
  • Added hab_deposits category
  • Added hab_research_deposits category
  • Added hab_mining_deposits category

    DISTRICTS>
  • Erased some conditions that include has_active_tradition = tr_mercantile_trickle_up_economics since its effect no
  • longer grants an extra clerk.
  • Consolidated job_trader instances for some traditions.
  • Added is_worker_coop_empire condition
  • Consolidated job_steward instances in some triggered planet modifiers.
  • Added new code for subterraneans in rural districts.
  • Habitats now add 0.5 buildings per housing district this is effectively higher than my modded 0.34 buildings per housing district, so I'm going with the Vanilla amount.
  • Habitats now add +6 pop housing per housing district instead of +8.
  • Incorporated changes for ringworlds while considering Gigastructures changes.

Oppdatering: 14. juli 2023 @ 8.17

Quickfix V3.1 (for Stellaris 3.8) >

  • Reviewed UAP, added a new code branch for army modifiers in Pinnacle society's defense districts.
@Sindusk thank you for reporting this in discord!

Oppdatering: 26. juni 2023 @ 9.13

Uploaded for previous changes to take effect.

Oppdatering: 26. juni 2023 @ 9.08

Quickfix V3.1 (for Stellaris 3.8) >

  • Reviewed UAP again and adjusted new changes for Pinnacle society's districts.
  • Reworked scripted triggers for a cleaner implementation.
  • Fixed Lunar prospecting missing certain "owner =" conditions for hives and machines.
@Sindusk thank you for reporting this in discord!

Oppdatering: 21. juni 2023 @ 11.11

Adjustments to priority, crash fixed.

Oppdatering: 21. juni 2023 @ 8.21

Quickfix V3.1 (for Stellaris 3.8) >

  • Update: Jun 19 @ 10:17pm (Reviewed economic categories and included extra economic categories from Gigas and Vanilla.) this could be the cause of crashes with certain mod lists, quite possibly because of Hyper Relay fixes from other mods. In order to fix this, a cost modifier has been added to hyper relays, it was not used before but could resolve the issue.