Stellaris

Stellaris

! Sartek District and Economy Merger Add-on
Näytetään 21–30 / 61
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Päivitys: 10.5.2024 klo 13.51

Districts

  • Housing districts now are compatible with new DLC.
  • Arcology districts now are compatible with new DLC.
  • Rural districts now are compatible with new DLC.
  • Habitat districts now are compatible with new DLC.
  • Ringworld districts now are compatible with new DLC.
  • Planetary diversity district_arcology_housing no longer checks for custom arcology district sets.
  • Planetary diversity district_arcology_arms_industry no longer checks for uses_district_set = pdmilarc; instead checks for Planetary Diversity new planet modifiers.
  • Planetary diversity -district_arcology_arms_industry- can now convert to -district_pd_arcology_industrial-
  • Added vanilla script for solar_system.owner under district_arcology_civilian_industry
  • Planetary diversity district_arcology_leisure no longer checks for custom arcology district sets.
  • Planetary diversity district_arcology_organic_housing no longer checks for custom arcology district sets.
  • Added placeholder for civic_private_military_companies (z Expanded Traits, Civics, Pops, and More).
  • Planetary diversity district_arcology_religious no longer checks for custom arcology district sets.
  • IMPORTANT: Since Planetary Diversity: Unique Worlds is not uploaded by Gatekeeper just yet, I left any PD script untouched in the rural districts file.
  • Added two vanilla rules for Shattared ringworlds -is_subterranean_empire = no-, I think these rules were there in previous vanilla versions and now they are back.
  • Gigastructural Engineering main mod is currently missing some DLC script for Ringworld districts (they are still working in 3.12 updates), now my mod fixes that (for example: extra clerks added from tr_virtuality_4).
  • Simplified Gigastructures farmer swaps in ringworlds.
  • Fixed malformed tokens at Ringworlds districts, specifically for district_rw_industrial.
  • Erased placeholder for civic_private_military_companies because is not needed. (I thought this was a modded civic)

Economic Categories:
  • After the 3.12 update trade_routes no longer use a -generate_mult_modifiers = produces-
  • NOTE FOR MYSELF: Vanilla ships now use -modifier_types = {mult}- instead of -modifier_types = {add}-; my mod still has both.
  • Added planet_buildings_clone_vats and expanded mult and add modifiers just like other buildings.
  • Added script for -planet_virtual_jobs-; -planet_organic_batteries-; -planet_jobs_cyborg_worker-; -planet_jobs_robot_worker-.
  • Updated planet_managers, planet_priests, planet_telepaths script.
  • Added script for -planet_bath_attendants_individual_machine-; -planet_neural_chips-.
  • Increased priority to override outdated Guilli's mods changes.
  • Updated pop_category_workers; pop_category_specialists; pop_category_rulers.

Päivitys: 28.3.2024 klo 17.05

Bump for multiplayer testing.

Päivitys: 27.3.2024 klo 19.47

Economic categories

Districts

Placeholders

Päivitys: 26.3.2024 klo 22.16

Districts

Bug fixes
  • Added a LOT of placeholders (for civics, ascension perks, scripted triggers and traditions) to avoid Stellaris skipping triggers at random if you are not using specific mods. That should also fix free districts bug reported by @Ave Imperator. (Btw, thanks again for the report.)
  • That last update also made the error log easier to read.

Päivitys: 25.3.2024 klo 18.07

Districts
  • Added Inline_Scripts, things are now more streamlined for any future merges.
  • Revisited Bug Branch: Extra Civics - added some missing Inlines from that mod, that should fix any incompatibilities. (Thank you @Flagan11 for the report.)

Päivitys: 23.3.2024 klo 14.17

Updated Auxiliary folder with Vanilla files so is easier to compare next time.

Päivitys: 23.3.2024 klo 14.11

    Economic Categories
  • Erased modifier_category = deposit from Stations category, this is a vanilla change.

    Districts
  • Added even more support for z Expanded Traits, Civics, Pops, and More.
  • Added support for Starnet.
  • Rural districts - Updated triggered district desc for: job_scrap_miner_drone_effect_desc; essentially it no longer restricts Subterranean origin. Vanilla change.
  • Rural districts - Updated triggered district desc for: job_scrap_miner_effect_desc; essentially it no longer restricts Subterranean origin. Vanilla change.

NOTE: Everything works even if you decide not to use z Expanded Traits, Civics, Pops, and More.

Päivitys: 22.3.2024 klo 21.26

    Economic Categories
  • Added support for z Expanded Traits, Civics, Pops, and More.
  • Added triggered_upkeep_modifier for some jobs.
  • Added instances of { is_pop_category = simple_drone is_pop_category = resident_gestalt }

IMPORTANT: TESTING DISTRICTS, EXPECT ANOTHER UPLOAD TOMORROW.

Päivitys: 15.3.2024 klo 4.04

Erased sneaky .bak file after WinMerge comparison.

Päivitys: 5.3.2024 klo 19.59

3.11 Compatibility list>

Disctricts>

  • Added district_resort instances for urban districts.
  • In religious arcology districts updated how megacorps and death cults work in order to reflect vanilla changes.
  • Added a vanilla fix missing in the mod to district_mining_uncapped where instead of -always = yes- it is now -exists = owner- so it starts counting mining housing only if it has an owner.
  • Erased - potential: exists = owner -; from district_rw_farming in order to reflect vanilla changes.
  • Compacted small bits of Gigastructural code.
  • Erased district_rw_quberine which is no longer used in Gigastructures.
  • Erased army_modifier (does not exist) for Unique Ascension Perks districts.
  • Added instances -exists = from- to show_on_uncolonized in UAP districts.
  • Added a single instance of -sartek_hive_mod_or_hive_vanilla = yes- at urban_districts for to further increase compatibility with Planetary Diversity and other mods that use hive districts.

Economic Categories>
  • Added vanilla script -trade = { parent = country }-
  • Added vanilla script for megastructures_gateways
  • Added a vanilla triggered_produces_modifier for planet_livestock, this check is done so that livestock working zoo jobs don't inherit the modifier.
  • Since this mod also generates upkeep modifiers for livestock, in order to keep things symmetrical I also added a triggered_upkeep_modifier.
  • Overwrited a vanilla script with -planet_squires = { parent = planet_jobs_productive } category in order to reflect vanilla changes.
  • Rehauled planet_knights category in order to reflect vanilla changes.
  • It seems Stellaris devs got rid of their "special hack" with their now removed knights_independent_category so I erased it as well. (Quote from script so it is documented somewhere and if it used in the future: #DO NOT ASSIGN A PARENT TO THIS. #It is a special hack. The normal job modifiers apply via knights_unity/research_output_modifier script values in the jobs)
  • Added generate add & mult modifiers to planet_pops.
  • Added generate add & mult modifiers to hab_deposits.