Project Zomboid

Project Zomboid

Weapon Sound Expansions
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Actualización: 10 OCT 2022 a las 12:38

- Updated the translations for CH and CN
- When the muzzle brake and compensator are attached to the weaponFixed the default sound issue

Actualización: 10 OCT 2022 a las 11:38

- Refresh the weapon script after the game is finished loading.
- By default, guns with a silencer will have the silencer value applied in the sandbox settings.
- You can customize the recognition range of zombies in the sandbox.

Currently, the same value applies to all guns.
Soon, we will call up the default value of the weapon and set it to + or -
- Use the Change Sandbox Options mod if you want to change the sandbox option in the middle of an existing save. (Save settings and reload the game)

Actualización: 9 OCT 2022 a las 9:20

-Workshop ID has changed
-The storage mode/server mode list needs to be updated with the new ID.
-optimized the code. / Thanks For Minidoracat

Actualización: 9 OCT 2022 a las 9:15

Actualización: 8 OCT 2022 a las 20:36

Actualización: 8 OCT 2022 a las 20:33

Actualización: 8 OCT 2022 a las 19:09

M4 / M4A1 fixed the problem below.
Sound too loud and ending not smoothly

Actualización: 8 OCT 2022 a las 15:57

Fixed the sound change when equipped with a bayonet on a gun.

Actualización: 8 OCT 2022 a las 9:04

I set the decibels of the sound to be as similar as possible.
Volume 150% > 70% Down

Actualización: 8 OCT 2022 a las 6:58

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