Project Zomboid

Project Zomboid

Weapon Sound Expansions
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Mis à jour le : 10 oct. 2022 à 12h38

- Updated the translations for CH and CN
- When the muzzle brake and compensator are attached to the weaponFixed the default sound issue

Mis à jour le : 10 oct. 2022 à 11h38

- Refresh the weapon script after the game is finished loading.
- By default, guns with a silencer will have the silencer value applied in the sandbox settings.
- You can customize the recognition range of zombies in the sandbox.

Currently, the same value applies to all guns.
Soon, we will call up the default value of the weapon and set it to + or -
- Use the Change Sandbox Options mod if you want to change the sandbox option in the middle of an existing save. (Save settings and reload the game)

Mis à jour le : 9 oct. 2022 à 9h20

-Workshop ID has changed
-The storage mode/server mode list needs to be updated with the new ID.
-optimized the code. / Thanks For Minidoracat

Mis à jour le : 9 oct. 2022 à 9h15

Mis à jour le : 8 oct. 2022 à 20h36

Mis à jour le : 8 oct. 2022 à 20h33

Mis à jour le : 8 oct. 2022 à 19h09

M4 / M4A1 fixed the problem below.
Sound too loud and ending not smoothly

Mis à jour le : 8 oct. 2022 à 15h57

Fixed the sound change when equipped with a bayonet on a gun.

Mis à jour le : 8 oct. 2022 à 9h04

I set the decibels of the sound to be as similar as possible.
Volume 150% > 70% Down

Mis à jour le : 8 oct. 2022 à 6h58

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