Teardown
LIGHTBEARER [Barely Dysfunctional]
Mostrando 1-10 de 84 aportaciones
< 1  2  3 ... 9 >
Actualización: 22 DIC 2024 a las 1:02 p. m.

stopped using savegame registry for no reason
this time without breaking npcs hopefully

Actualización: 22 DIC 2024 a las 10:54 a. m.

reverted last update

Actualización: 22 DIC 2024 a las 10:39 a. m.

fix for spamming savegame

Actualización: 23 JUN 2024 a las 11:45 a. m.

-fixed bug where the crew didnt work as properly intended

Actualización: 17 JUN 2024 a las 11:16 a. m.

-added join discord button

Actualización: 17 JUN 2024 a las 11:01 a. m.

- added 6 timed powerups
- HASTE: attack with melee weapons 2x faster
- EQUIPPED: infinite ammo on ranged weapons
- HAMMER TIME: throw a lot of hammers
- DOUBLE XP: you can guess
- BUCKET SPILLER: 2x the damage, 2x the blood
- GIFT FROM THE GODS: '...and let the arrows rain scarlet and seaweed'

- added boats to swamp stage (1B)
- added cars that spawn on every stage
- fixed bug that prevented progression
- fixed bug that caused ragnars portals to not work properly

Actualización: 13 OCT 2023 a las 10:49 a. m.

-updated Medieval Burger model
-updated fling pads, increased hitbox size
-updated Study Tips upgrade, arrows now autopickup when nearby
-updated bombplanter explosives, can now see when they will explode + can now defuse them by interacting with them for 0.1 seconds
-fixed bug where ragnar laughing "sprites" had snow on them in the safe havens
-fixed bug where all the stuff in ragnars shop was breakable via the portal
-fixed bug where barb's anvil could be heard from any distance
-fixed bug where damage numbers didnt properly display stealth damage bonuses
-fixed bug where you can pick up a broken dagger and throw it infinitely
-removed several debug prints

Actualización: 4 OCT 2023 a las 11:26 a. m.

-fixed bug where enemy blood color was bugged out

Actualización: 18 SEP 2023 a las 9:23 p. m.

-removed debug text

Actualización: 18 SEP 2023 a las 4:27 p. m.

ADDITIONS
-added text that appears when the crystal heart is consumed
-added the following sound effects;
+Portal Teleport Sound
+Stunrock Ambient Loop
+Crystal Heart Activate

CHANGES
-updated Exit Crystals, crystals accessed via the spawn menu no longer require a max amount of enemies killed
-updated Rocket Raider, reduced health & increased firerate
-updated Shard Sledgehammer, made spin hit detection more reliable
-updated Soul Valley, reduced enemy frequency, max level size is now larger
-updated shield break particle effects
-updated Sturdy Tips, spawns less particles
-updated health effects, red tint when on low health is now brighter

BUG FIXES
-fixed bug where the flametrooper tank would sometimes explode on death
-fixed bug where you could break the light on the ceiling in The Dungeon
-fixed bug where some environmental values getting changed would not take effect
-fixed bug where the Harvester Raider would bug out sometimes on death
-fixed bug where robots would bug out on death
-fixed bug where you could break Tom's corpse in the Safe Havens
-fixed bug where the splinter corpse in safe haven II & III spawned strange particles when hitting it
-fixed bug where stunrock slomo was overrided by the impact frame slomo
-fixed bug where playtime counter was inaccurate
-fixed bug where hitting an enemy with arrows while having the crystal heart would result in lifesteal