tModLoader

tModLoader

Better Blending
Ergebnisse 1–10 von 10
Update: 25. Feb. um 14:52
von Orion

•1.2.6
-Fixed ore generation

Update: 1. Dez. 2024 um 19:56
von Orion

•1.2.5
-Added Russian localization

Update: 8. Jul. 2024 um 13:47
von Orion

•1.2.4
-All-Blend now requires tiles to be Solid as well as not FrameImportant; eg, it now properly doesn't blend vines (a non-solid tile) or furniture (frameimportant tiles).
-Mod may use slightly less memory.

Update: 12. Apr. 2024 um 15:10
von Orion

•1.2.3
-Attempted to fix an issue where mod tiles which were unloaded due to cancelling loading were still present in the TileID array, resulting in a vanilla method throwing an index out of bounds exception.
-Mod loading may be slightly faster.

Update: 4. Mrz. 2024 um 15:52
von Orion

•1.2.2
-Added Polish translation (provided by Gryfu)
-Sediments now blend with other sediments
-Sands now blend with sediments

Update: 11. Feb. 2024 um 20:30
von Orion

•1.2.1
-Added config options for Classic blending and All-Blend
-Unloading the mod now hard resets all tile and dirt blending data, as opposed to only resetting what is changed by the mod; this allows All-Blend to unload properly
-Ore blocks are now considered stone blocks, meaning mosses will blend with ores
-Crystal blocks now blend with dirt
-Updated the icon
-Updated the config

Update: 23. Aug. 2023 um 16:10

•1.2
-Attempted to fix a mod conflict (?) where unloading caused an error.

Update: 31. Jul. 2023 um 15:55

•1.1
-Ported to 1.4.4
-Added a config option for snow to use dirt borders.
-Ash grass is now included in grass blending, and ice now blends with dirt.

Update: 20. Aug. 2022 um 22:15

•1.0.1
-The mod is now clientside

Update: 4. Jun. 2022 um 14:13

Version has been published to Stable learn more @