Delver
Enemy Pack Mod
Showing 1-5 of 5 entries
Update: 5 Jul, 2024 @ 3:24pm

BOUND WRAITH
- Reduced reach

GHOSTLY ZOMBIE THUG
- Reduced reach

Update: 5 Jul, 2024 @ 1:15pm

This update is focused on adding new abilities to existing enemies, as well as buffing some of them.
The aim of this update is to introduce more dynamic and challenging fights that require precise timing and use of techniques such as evasion and throwing. Weapon length and knockback matter more now, too.

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Enemy changes:
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ANCIENT MUMMY
- Increased speed

ARMORED KNIGHT
- Added charge attack

BOUND WRAITH
- Added charge attack

GHOSTLY BAT
- AI changes (more aggressive)

GHOSTLY SLIME
- Added leap attack, added leaping movement

GHOSTLY ZOMBIE
- Added riposte attack

GHOSTLY ZOMBIE THUG
- Increased speed, increased reach, added leap attack

KNIGHT
- Added riposte attack

MUMMY
- Increased speed

SKELETON FORGE MASTER
- Increased speed, increased reach, added leap attack

SLIMER
- Added leap attack, added leaping movement

THUG
- Increased speed, increased reach, added leap attack

TOMBSTONE MUMMY
- Increased speed, increased reach, added charge attack

ZOMBIE THUG
- Increased speed, increased reach, added leaping attack

...and more that I've forgotten!

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Other changes:
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- Slime King moved to debug section (awaiting improvement)
- Cleaned up .dat files using drZool's "json-to-strict" tool.

Update: 8 Dec, 2022 @ 6:11am

- Fixed Goblin Mage projectile
- Caster Rat now also spawns in Cave

Update: 8 Dec, 2022 @ 5:15am

- Fixed and repurposed Wizard, Cleric and Shadow spells
- Buffed Knight and Armored Knight reach (throwing recommended, still defeatable in melee)

Update: 10 May, 2022 @ 10:08am

Initial Mod Upload