RimWorld

RimWorld

TraderGen
Showing 1-10 of 37 entries
< 1  2  3  4 >
Update: 7 May, 2024 @ 9:24am

TraderGen 0.8.1

* Fix for the broken "what will buy" settlement button.

Update: 27 Apr, 2024 @ 2:45am

TraderGen 0.8.0

* Update to 1.5.

* Removed support for mods which will not be updated to 1.5.

* The culture specialization no longer requires Vanilla Books Expanded.

Update: 28 Nov, 2023 @ 8:12am

TraderGen 0.7.3

Fix a mod conflict with Rim-Effect: Asari and Reapers.

Several code and error handling improvements.

Update: 21 Aug, 2023 @ 8:55am

TraderGen 0.7.2

Update to the latest version of Biomes! Caverns.

Support for the Dynamic Trade Interface mod.

Add polux seeds to the stock of some specializations.

Additional fixes to TraderGen.StockGen.ExpensiveSimple.

Update: 9 Aug, 2023 @ 12:25am

TraderGen 0.7.1

With Vanilla Vehicles Expanded, the scavenger specialization has some car parts in stock.

Fixed some issues in stock generators that can generate any item (such as the scavenger specialization or traders following the madness meme).

Update: 28 Jul, 2023 @ 8:17am

TraderGen 0.7.0

This release brings three new orbital trader specializations that appear rarely:

* Androids (with Vanilla Races Expanded - Android): Has some androids, reactors, android components and neutroamine in stock. Present in bulk, exotic and slaver orbital traders.

* Nanotechnology specialization: Sells shield cores (with Royalty), deathrest capacity serums (with Biotech), luciferium, glitterworld medicine and hyperweave. Present in exotic orbital traders.

* Refugee specialization: Traders with this specialization have some pawns from a random xenotype willing to join the colony if their travel fee is paid. Non-baseliners are more common than usual, and each group of refugees is always from the same xenotype. These orbital traders also carry some herbal medicine and packaged survival meals. Present in bulk, combat and slaver orbital traders.

Other changes:

Removed quiver patch for Vanilla Apparel Expanded — Accessories, as it seems to have been made non-tradable.

The bloodfeeder specialization now has some extra gold in stock.

Orbital traders with the caveworld specialization may have products from Vanilla Plants Expanded - Mushrooms mod in stock.

Update: 15 Jun, 2023 @ 2:27pm

TraderGen 0.6.2

Fix incompatibility with the Vehicle Framework and Vanilla Vehicles Expanded.

Update: 31 May, 2023 @ 9:14am

TraderGen 0.6.1

Remove VE medic bags from the medicine specializations. They are no longer sellable in the source mod.

Add genepacks with a single gene to the xenogenetics specialization.

Update: 17 May, 2023 @ 10:20am

TraderGen 0.6.0

Caveworld specialization (with Biomes! Caverns): Has items created from chitin, some cavern animals and cavern animal products, cooling salves, and harvestable products from caverns in stock. Present in bulk, exotic and slaver traders. It has also been added to the specialization list of orbital traders added by some mods.

Traders with the hunting specialization will now purchase every animal.

Only generate settlement stock right before the trade actually starts.

Remove VAE tool belt patches due to incompatibilities.

Make error logs more readable by switching from the TG namespace to the TraderGen namespace. Settings has been kept in TG to allow loading existing mod configuration files.

Update: 12 May, 2023 @ 10:57pm

TraderGen 0.5.6

FactionlessXenotypeGenepack will not generate genes from Hemogenic or Android xenotypes.