RimWorld

RimWorld

Vanilla Genetics Expanded
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Update: 22 Jul, 2022 @ 6:33am

v1.204:

- Tweak: Made genome excavators non-stackable to avoid stacks messing with remaining use calculations

Update: 8 Jul, 2022 @ 10:27am

v1.203:

- Fix: Compiled DLL because I forgot

Update: 6 Jul, 2022 @ 4:00am

v1.202:

- Tweak: Added improved Cathulhu description

Update: 6 Jul, 2022 @ 3:25am

v1.201:

- Fix: Forgot the nuzzling

Update: 6 Jul, 2022 @ 3:20am

1.20:

- Added: Cathulhu, the Eldritch - Feline hybrid

(had to rush this one a bit, if someone finds something funny with it, let me know)

Update: 28 Jun, 2022 @ 12:32am

v1.19:

- Fix: hibernation module had rest rate multiplier inverted
- Tweak: new method to access an animal's genome, to add new rituals to Alpha Memes

Update: 24 Jun, 2022 @ 1:08am

v1.18:

- Tweak: changes to Bodysize patch to make it even less impactful
- Fixes: several fixes to abandoned labs to add missing mechanoid chips, rock rubble, and ruined genepods

Update: 14 Jun, 2022 @ 6:22am

v1.17:

- Tweak: Rework of the implant system to hopefully get rid of the small errors that were plaguing it, such as implants not being able to be placed if the original body part was missing, the game generating duplicates sometimes, etc. Courtesy of Allie.
- Tweak: Flesh growths will now never appear as a random hybrid in Abandoned Lab Quests, to avoid them basically extending over the whole map
- Fix: patch to make insectoids shearable and milkable will now no longer complain if it fails, to avoid an error if Improved Insectoids is installed
- Fix: Incident worker for roaming monstrosities raids will now check for PawnKindDefs without an associated race (I dunno why any mod would add that, but it has happened)

Update: 2 Jun, 2022 @ 4:23am

v1.16:

Fix: Said "fuck it" and rewrote the growth cell entirely, which should get rid of the existing errors
Fix: Paragon hybrids were sometimes deleting wombs when spawning, this should now only happen with Flesh Growth failures

Update: 1 Jun, 2022 @ 6:36am

v1.15:

- Fix: added EVEN MORE code to try to get rid of the elusive error where growth cells weren't able to be right clicked
- Tweak: Flesh flies will only spawn up to a limit of 40 in the whole map, to avoid lag
- Tweak: Flesh growths will not count towards the Failures precept, as some mods were disabling them from being de-registered when destroyed