RimWorld
Vanilla Genetics Expanded
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Pembaruan: 31 Mei 2022 @ 2:30am

v1.14:

Fix: Removed humanoid implants should now keep their quality
Fix: There was an eploit where the player could get infinite body parts by adding and removing implants, this has been fixed (report otherwise)

Pembaruan: 28 Mei 2022 @ 5:24am

v1.13:

Fix: Thrumhorses were eating anima and Gauranlen trees

Pembaruan: 28 Mei 2022 @ 4:35am

v1.125:

Tweak: Yet another change to try and get rid of the growth cell errors

Pembaruan: 28 Mei 2022 @ 12:53am

v1.12:

Fix: bug where clicking on the "Go back" button on the archotech centipede project would not let the player create the dialog to restart it again
Tweaks: added EVEN more null checking to the growth cell code to see if it gets rid of the constant bug that I've been unable to replicate in any way and fuck I'm so tired of it
Typos

Pembaruan: 23 Mei 2022 @ 11:59pm

v1.11:

Fix: Hybrid scales were listed both as leather and as textile, they are now leather only
Tweak: Added EVEN more null checking to the growth cells, to see if it fixes the problems with an unknown mod
Tweak: Added a "READ MOUSEOVER TOOLTIP" message to mod options to reduce / increase abandoned lab quest commonality because I'm tired of people bitching
Tweak: rewritten the DNA Bank's description to reflect that it will only accept hybrids
Tweak: Decreased time of the archowomb to 355 hours (5 hours less than 15 days) to see if it gets rid of a pop up message talking about the ship reactor being ready

Pembaruan: 19 Mei 2022 @ 3:24am

v1.10:

Added: mod option to make greater scaria not rot corpses 100% of the time
Added: mod option to tweak the radius that "Abandoned Lab" quests' random hybrid spawners use to detect player around them and spawn a random hostile hybrid
Tweak: Added "remove" surgeries to all humanoid hybrid implants so they can be upgraded
Tweak: Added special thing filter for extracted and unextracted corpses to bills and stockpiles
Tweak: Added a few more null checks to growth cells and genomorpher
Fix: genomorpher speed modifier mod options were not working properly, they do now

Pembaruan: 9 Mei 2022 @ 11:22pm

v1.09:

Fix: Hybrid raids will now no longer try to fire if the player doesn't have an active base (nomads, for example)
Fix: Hybrid raids will no longer try to fire if the map's biome is "Outer space" from save Our Ship 2
Fix: Stegothrumbo eggs should now be able to be fertilized
Tweak: Added NonContractable tag to growth cells so they can't be contracted through Vanilla Trading Expanded

Pembaruan: 6 Mei 2022 @ 1:21am

v1.08:

Tweak: reworked the way mechahybrid antennas register and de-register mech hybrids. They should now keep being part of the antennas' hybrid lists even when despawned (caravaning)
Fix: Manchickens didn't have a gestation period, making them unable to breed if using the fertility unblocker

Pembaruan: 4 Mei 2022 @ 10:32am

v1.07:

Fix: Language file for the RimBees patch was missing

Pembaruan: 4 Mei 2022 @ 7:57am

v1.06:

Fix: Added a new (unused) graphic to Flesh Growths and Flesh Flies so Alpha memes doesn't freak out
Tweak: Reduced toxic gas from the Boomsnake explosion to cause 10% toxic buildup instead of 50%, so it will incapacitate pawns instead of insta-killing them