Project Zomboid

Project Zomboid

Extra Map Symbols
Showing 1-7 of 7 entries
Update: 27 Feb, 2022 @ 7:55am

Symbols
- all symbols have been recreated to follow vanilla style more closely (thanks B)
old symbols files are available for recycling, see attached note in media/ui/ExtraMapSymbols/nostalgia/
- some of symbols has been removed, as they've been duplicating symbols added in PZ v41.66
symbols already added to worldmap are automagically converted to those provided by base game
- angled arrows added in PZ v41.66 are tweaked to align with roads

UI
- added symbols/text scaling
change scaling step: symbols ui -> options
change symbol/text scale: numpad +/-
reset scaling to default value: numpad enter
- added alternative symbols system
symbols with specific id are hidden in UI, and will randomly replace texture when using; can be disabled in symbols ui -> options
- added custom events for better integration with external mods
ExtraMapSymbolsUI.Init (ISWorldmapSymbols=ui instance)
ExtraMapSymbolsUI.Refresh (ISWorldmapSymbols=ui instance, string=reason)
ExtraMapSymbolsUI.AddSymbol (WorldmapTextureSymbolV1=symbol, string=symbol name, float=scale)
ExtraMapSymbolsUI.AddText (WorldmapTextureSymbolV1=symbol, string=symbol name, float=scale)
ExtraMapSymbolsUI.ScalingSymbol (float=old value, float=new value)
ExtraMapSymbolsUI.ScalingText (float=old value, float=new value)
- changed default colums to 8, following change in PZ v41.66
minimum value remains unchanged
- all ui elements added by mod can be translated
- fixed main menu worldmap in debug mode

Update: 13 Jan, 2022 @ 9:12am

UI
- fixed autohiding of options panel

Update: 11 Jan, 2022 @ 2:59pm

UI Hotfix

Update: 11 Jan, 2022 @ 1:51pm

UI
- changed hooked function, in hope for better mod compatibility
- minimum number of symbols colums = available color buttons minus one
- number of symbols colums should now be saved across sessions
- options panel automagically hides when symbols ui is closed
- added (temporary?) option to hide legend, if Map Legend UI by NikGamer is loaded
- minor tweak to symbols panel height

Update: 4 Jan, 2022 @ 11:28pm

UI
- added crayons support
- colors buttons are centered when adding/removing columns

Crayons
- crayons can be used to add symbols to maps and worldmap
- unlike pens and pencil, single pack of crayons unlocks multiple different colors
- available colors are selected from Magic Scent Crayons set by Crayola

Update: 3 Jan, 2022 @ 3:40am

New symbols
- arrow1
- arrow2
- arrow3
- arrow4
- boat
- helicopter
- marine
- parachute
- tent
- x_small

Introducing ExtraMapSymbolsUI
- optional and independent sub-mod focusing on tweaking map symbols interface
- allows to change symbols ui size by adding more columns (maximum: 16)
- slightly changes ui elements size and position

Update: 30 Dec, 2021 @ 12:24pm

Initial release

New symbols
- ammo
- axe
- axe2
- bed
- book
- car
- cross
- dot
- fire
- food
- fuel
- fuel2
- heart
- helmet
- line1
- line2
- line3
- line4
- loot
- medic
- meet
- pills
- pistol
- radioactive
- school
- sheriff
- shirt
- sledge
- trashpanda
- truck
- vhs
- warehouse
- water
- wrench