Project Zomboid

Project Zomboid

[VFE] VANILLA FIREARMS EXPANSION (B41)
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Update: 29 Sep, 2024 @ 10:58pm

Fixes
- R1187 ROF too high
- MaxHitCount of ARs and BRs
- - No effect on vanilla, but gives them the ability to pen with AT:RO
- Uzi + M10 + R788
- - Using wrong reload animation type
- Alt Operations
- - Combination guns not sharing condition sharing repair counts
- Weird string issue with blocked bayonets on weapons not in main inventory
- Weapon model states synced in MP better
- Underfolding AK-47 sprite being folded when unfolded

Balance
- 44 Magnum Guns
- - Added Penetration
- - Guns using the caliber felt weak, raw base damage was unable to set them apart enough
- Multiple Handguns
- - Improved aiming speed
- - Some handguns had unusually slow aim speeds
- Tec-9 Pistol
- - Slowed Aiming
- - Increased ROF
- - The Tec-9 had abnormally fast aim speed, but it now fires faster
- M500 + M590 + R1187 Shotguns
- - Jam chance increased
- M60 Machinegun
- - Jam chance decreased
- MC-45 and M2400
- - Spawn chance increased
- Some Repair Recipes tweaked

Changes
- Removed weapons from fake attachments
- - Cleans up menu when using Inspect Weapon mod
- - Technically means there's a chance some attachments can break, report how if it happens
- Sling and Improved Iron Sights blacklist table removed
- - Replaced with a tag system instead
- - - "BlockSling" and "BlockIrons"
- Replaced the mini icon for the mod with one using newer icons

Additions
- MAK-90
- - More common variant of the AK-47
- Jamming bad luck prevention
- - Back-to-back jams no longer happen
- A for-modders attachment helper
- - VFE_AddAttachment.lua
- - - VFEaddToMountOn(attachment, addValues)
- - Adds weapons to attachment list nondestructively

Translations
- Improved RU translation by AlexFr0624
- AK-47 now has hyper giga important dash in the name, making it no longer the odd one out for not having it for some reason
- - And its magazine

Improvements
- Repair Recipes
- - Backend improved, and made all guns with folding stocks capable of being repaired in both configurations
- - More cross-repair between variants
- M16 Platform
- - Removing the magazine visibly removes the magazine
- AK Platform
- - Removing the magazine visibly removes the magazine
- - Minor model changes
- - - Muzzle flash location
- - - Fire selector rotation
- - - Model scale fixed
- - - Attachments sharpened
- M14
- - Removing the magazine visibly removes the magazine
- - Minor model changes
- - - Thickened Stock
- - - Thickened trigger guard
- Mini-14
- - Removing the magazine visibly removes the magazine
- - Solid stock shape
- FAL
- - Removing the magazine visibly removes the magazine
- - Sharpened Model
- R788
- - Removing the magazine visibly removes the magazine
- MP5 (All Variants)
- - Removing the magazine visibly removes the magazine
- - Model and texture facelift
- - - Stock improved
- - - Fire Selector
- - - Chamber added
- - - Dimension improvements
- Tec-9
- - Removing the magazine visibly removes the magazine
- - Muzzle Location Fixed
- Uzi
- - Removing the magazine visibly removes the magazine
- M10
- - Removing the magazine visibly removes the magazine
- - Sharpened Model

Update: 14 Jun, 2024 @ 4:28pm

Changes
- All firearm icons redone
- - Done by Great Hero J
- W1866 with fiberglass stock texture
- Improved coloration of Handgun Ammo Box icons
- Changed FAL Remove/Insert Magazine sounds to vanilla
- - Despite being recorded on an L1A1, they were pretty bad
- ManuallyRemoveSpentRounds parameter added to weapons that should have it
- - Stops double barrels from making sounds of shells hitting the ground as they shoot
- - The folding stock/bayonet/alt operation respects spent rounds
- M60 Machinegun
- - Improved Iron Sights
- - - Now shows up as the rear sight
- - New attatchments
- - - Laser
- - - Red Dot
- - Belt renamed to "Belt Pouch"
- - Transparency added to bipod
- Improved back end relating to radial menu and alt operation sets
- M16 Masterkey accepts attachments
- - Red Dot
- - Shell Straps
- - Shell Loops
- Shotgun Chokes block bayonets
- Improved sharpness of some models
- - M16
- - CAR-15
- - MP5
- - M9 Bayonet
- Improved stock of M14
- M590 heat shield transparency

Additions
- Ammunition Boxes
- - Wide and Narrow variants
- 5.56 Battle Pack
- - Single use ammo container
- More condensed ammo items
- - Multiples of 4
- - - Pack = 4 Boxes
- - - Case = 16 Boxes
- - - Crate = 64 Boxes
- Entrenching Tool
- - Multi-mode melee weapon
- M60 Quality of Life
- - Brass Catcher
- - - Links go into inventory instead of ground
- - Link Die
- - - Used in crafting new links
- - New recipe magazine
- - - Craft Links
- - - Craft Brass Catcher
- - - Craft Belt Pouches
- - - Craft Die for links
- A special shotgun will now only spawn once per world

Fixes
- Damage descrepency between FAL variants
- - Classic FALs that already exist won't be automatically fixed. You get 1x voucher per Classic FAL to not feel bad about spawning a new one.
- Lua Error when loading a magazine with a non-handweapon equipped
- Rifle ammo boxes being inside out
- Folded Spas 12 missing attachment parity
- Typo causing an item to fail to translate
- Odd textures inside muzzle of sawed off M500s
- Resolution of some textures being a bit absurd

Update: 19 Mar, 2024 @ 9:06pm

Additions
- M2400 Combination Gun
- - Both 12ga and .308
- UZI Submachinegun
- M60 Machinegun bipod can now unfold
- Fiberglass Stock support added to the Doublebarrel Shotgun
- Shell Straps
- - Statistically the same as shellholders but also goes on the Doublebarrel
- Shellholders, Bullet Loops, and Coupled Magazines actually improve reload speed

Fixes
- M13 link box only giving 8 links when opened
- Massive skill issue on M24 Spanish translation

Improvements
- Renamed M60 Machinegun to be less verbose
- Attachment list cleaned up
- Doublebarrel Shotgun icons improved
- Added the support for specific attachments to block bayonets
- - Modders: Add "BlockBayonet" tag to the attachments in question

Update: 5 Feb, 2024 @ 12:56am

Hotfix to fix some weapons being a little messed up.

Update: 5 Feb, 2024 @ 12:32am

New Features
- Fiberglass Stock changes icons of weapons

Additions
- M60 Medium Machinegun
- - M13 Ammunition Links
- - Box of M13 Ammunition Links
- - Requires linked .308 Rounds
- - - Crafted with .308 and M13 links.
- - Spawns toggleable via sandbox settings
- R92-44 Carbine
- MC-45 Carbine

Balance
- Time requirement for certain weapons spawning on certain zombies removed
- - Was apparently a bit buggy and could result in any zombie spawning with it

Fixes
- SKS-45 with 4x having a very long bayonet
- Sawed off shotgun without stock unable to mount a shellholder

Update: 20 Dec, 2023 @ 12:18pm

Fixes
- CZ 75 repair missing
- Holding weapon attachments in hand causing errors
- Warnings on server host
- Hopefully made coupling magazines less buggy

Additions
- Ruger Mk2 Pistol
- Lightened Stock

Balance
- Toned down SKS having absurd hit chance scaling
- Fixed .44 Magnum pistols having lower than intended crit damage
- Reduced endurance use of bayonet weapons by 40%

Update: 30 Aug, 2023 @ 8:04am

Fixes
- Random irons sights model on DE Pistol
- Typo causing a translation to fail
- FAL and AK not piercing targets
- FAL inoperable in a vehicle
- Sawed off M500 missing visual changes for attachments
- VFE Handguns not actually spawning in vehicle glove boxes

Changes
- SKS with bayonet renamed to SKS-45
- SKS-45 now accepts some attachments

Improvements
- Weapons with flashlights are no longer hard coded
- Bayonet system no longer hard coded
- Spawns recalculated
- - A lot of spawns were rebalanced while I did this but I didn't write any down.
- FAL sounds improved (At least a little bit)

Additions
- CZ 75 Pistol
- M590 Shotgun can mount the M9 Bayonet
- Sandbox settings to disable VFE guns from spawning in certain places
- - Spawn rate multiplier for firearms in houses
- Lasers only have a beam when aiming
- Nylon Sling
- Scrapping 7.62 and .22 ammunition for gunpowder

Update: 30 Aug, 2023 @ 4:54am

Reverted to July version due to a significant script error.

Update: 29 Aug, 2023 @ 9:11pm

Update that was quickly reverted due to a significant script error.

Update: 5 Jul, 2023 @ 12:48pm

-- Fixes --
Some animation XMLs not working on a particularly annoying OS
Categories for some weapons being a bit stupid when not using better sorting
MP5SD having no firing sound
CAR-15 Delta and MP5 with flashlight not working as intended in hotbar
Overwriting of important global variable
8x scope always using M14 8x model