Arma 3
The United Kingdom of America
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Update: 9 Jun, 2022 @ 8:42am

On The High Seas Changes/Additions

Additions:

- The Navy has arrived! Seven ships and two smaller transport boats have been added to the United Kingdom’s Navy, bolstering their support and firepower on the sea considerably.
- The Americans have received new shipments from their Alaskan friends. The Federov Avtomat, named for the Americans as the Automatic Rifle Model 1927, or ARM-1927. However due to limited supply they are only being supplied to those on the mainland and not overseas in the Colonies or on the currently Asian front.

Changes

- Home Army Automatic Rifleman have received the Federov instead of the G41
- The Boer scouts have been fixed now so they won’t have German helmets.

Removed

- My will to live

Update: 7 Mar, 2022 @ 5:05pm

Update Log 1.4!

Additions:

- For all branches of the UKoA, besides the Navy, requisitioned Landships from the Colonial Wars in Africa have become available. The Churchill Landship is a large turreted Super Heavy tank. Its main goal in the eyes of the Franko-British is to act as an Infantry Support tank, however the UKCA have been utilizing it as a Breakthrough tank which has quickly been adopted across the branches.
- The Heavy Gun Carrier AT, an awfully bland name for an awfully bland vehicle. Carrying a 85mm Anti-Tank gun in a fixed superstructure, its sole purpose is to destroy enemy armor, however it has been utilized as a support tank on occasion with limited effects.
- Attack aircraft and bombers have been added with the addition of Flying Circus!
- There have been some smaller additions as well in the way of weaponry.
- There’s a new sub-faction which I plan to later turn into its own thing down the line at some point, can you find it?

Removed

- Northern Fronts vehicles and statics have been removed due to them being overly buggy when put into a config. Short of ripping them and making my own mod with them, which is cringe, they’re going to stay that way until such time they aren’t causing problems.
- Marines have had some of the heavier vehicles removed.
- My sanity.

Changes:

- One of the biggest changes is to the UK Land and Boarding Specialists which is now renamed to the United Kingdom Royal Navy. I understand this might seem confusing as the British are a thing in this universe but trust me, it’ll make sense. Plus with the next update it makes more sense.
- Assault Machine Gunner for the Colonial Forces webbing changed to BAR webbing.
- All Colonial Units are equipped with scarfs, gloves or bandoliers to prevent 2035 gear appearing on them.
- Some units have a bit more ammo added to their kits.
- All pilots have been renamed to “Aviators” to go with the 1930s theme.
- Removed Sailor from the UKMC.
- Light Tank E and Gun Carrier E for the Home Army have had their camos changed to a darker gray.
- Home Army Crewman has had a uniform change to a darker Khaki.
- All Radio Operators have been demoted to PFC instead of CPL.
- All units have been equipped with Scarfs or gloves, the reason for the scarves is more a lore reason as they act as tourniquets.
- Minor changes to the UKMC, mostly cosmetic.
- UKMC Corpsman receives a gift from home, a Colt-Browning Vz. 27 (name pending). Light weight and chambered in the abundant 9mm, it works in a pinch but don’t rely too heavily on it in the jungles and plains of China.
- UKMC receives the M1 1926 Stick Gun (Sten Mk.I), giving him a bit more firepower when push comes to shove.
- Colonial Marksman has been renamed to “Boer Sharpshooter.” Look has also changed to fit that title.

Update: 17 Jan, 2022 @ 12:32pm

"Overwhelming Firepower" Update!

New supplies have been shipped to the branches of the Kingdom, brining heavy and light Artillery, field guns and static machine guns to make the stands against the enemies of the Empire easier as well as some light vehicles and Scout tanks.

ADDED:

+ Heavy and light Artillery for the Army, Colonial and Marines! Finally you can make the breakthrough with the 152mm Kingson Howitzer or perhaps get your hands on the 105mm Wellesley to bring the fight directly to the bastards killing our boys! (Heads up the Kingson can only be accessed by the drop down menu in Eden as it's a part of Northern Fronts)
+ Machine guns have been recieved from the quartermaster, the 1924 Johnson machine gun, a formidable .303 firing machinegun on the move but dug into a static postion is a force to not take lightly, especially with an experienced crew. Weapons captured from the Franko-British Union have also made their way across the Empire, that being the M1912 Vickers, a relic from the Weltkrieg however one that's managed to stop its fair share of over enthusiastic officers.
+ Our German brothers have finally delivered their latest version of the Mortar which has been designated the M2 7cm. Able to direct hate at close range and even reach out to a click, this mortar will shorely bring the tide in favor when it's needed.
+ Field guns have been requistioned in light of the increasing armor issue in Africa and Asia, with the German Pak 35, 75mm cannon and the recently captured French designed 76mm Multi-role field gun now being put into circulation hopefully we can put a plug on this.
+ A new Trooper has been put on the frontline of the Colonial theatre, the Rifleman Krag, a fairly dated rifle but everything counts. These soldies may have UKOA on their fourms but they're anything but, just ask them their feelings on the British and you'll get an idea.
+ And much more has been added...

REMOVED:

- The German light scout car has been removed for the UKMC, this was due to it not making a whole lot of sense in this theatre due to the terrain.
- The XM tanks have been removed from the UKMC as the conditions in the Asian region would prove too troublesome.

FIXED/TWEAKED:

- Most have been stated above.

Update: 16 Jan, 2022 @ 12:38am

ADDED:

+ Groups are back and have been changed slightly.

REMOVED:

FIXED:

Update: 15 Jan, 2022 @ 1:39pm

VERSION 1.2.5 "New Horizons" Update!

After a very long hiatus and I will admit I lost some motivation after having to switch to Drongo's however with some help from a friend I've managed to put together this mod again, albiet without groups that will come next update.

ADDED:

+ Marines and Colonial troops will enjoy the fruits of the great Germanic exchange with new vehicles like the Gun Carrier E for troop support as well as one of the more up-to-date German war machines, the Panzer III, as well as anything they've managed to steal from the Anglo-British Union.
+ Marines recieve their own paint job for their CATs, TROPCAM.
+ The Special Landing and Boarding Specialists now recieve what makes them what they are, boats. With Landing craft being their primary asset at the moment.
+ Colonial troops recieve a minor change in the form of some new units.
+ New soldiers with experience behind the wheels have been added, meet the Transport Driver. Despite their civilian name, they are anything but, rely on them to get you somewhere in a pinch quick or out of the heat even quicker.

REMOVED:

- As Liberation was removed all the assets have been removed, so no more 4-6gb dependency.
- Marines will no long have access to the Ampibious Tractor which has now been given to the SLBS.

TWEAKS:

/ Riflemen will now no longer be the man behind the wheel, with soldiers specially trained taking that role.
/ The Amphibious Tractor has been moved to the SLBS.
/ No longer using ALiVE, now Drongo's is my new best friend.
/ Troops are now no longer using IFA3 units as the base, instead they will be using NATO units.

Update: 13 Nov, 2021 @ 6:36am

"Mind the Clutch' Update released!

Added:

- I've added the Liberation mod as it fits extremely well with the 1930s vics that are in such short supply. However I'm unsure if I will remove it in future when I finally fix an issue with Northern Fronts.
- TRUCKS! Finally some transport vics. I've renamed them but I think you'll know their original designations but what we have are, transport, logistics and some lightly armed trucks as well as a staff car.
- Light Armor. In this update I've decided to tease the fourth update by adding some light tanks for your operations, including the Amphibious Tank M1 so the Marines can get ashore during their island hoping adventures. Also be warned, the LIT FT XM1 is a flame tank, so keep it away from anything flammable.
- One new unit, the sailor, another teaser for another update. This unit can be found in the NBLS section.

Removed:
- N/A

Fixed:

- N/A

Update: 11 Nov, 2021 @ 10:50am

"Those Who Dare" Update

Added:

- Naval Boarding and Landing Specialists: When the Marines can't get they job done, you call the NBLS. The best the Navy has to offer in term of ground troops, these men are all volunteers, normally veteran Marines who choose to pursue a much more dangerous path in the Navy, they excel in Raiding enemy coastal facilities, emplacements fortifications, carving a way through the landing zone for the main force. They are also experts are ship boarding/raiding and CQC. When shit hits the fan, you call them.
- Groups! Yes, the one thing I didn't include in update one is here, as well as another thing which I'll touch on. Right now every branch of the UKoA has a group, so you can now conduct your operations properly.
- Anti-Armor Specialist. Yes I forgot to add these guys as well as Medics when I first made this but now they're here. There's also a lore reason to why the Colonial AT trooper has what he has but I'll touch on that in a later update.

Removed: N/A

Changed: N/A

Update: 11 Nov, 2021 @ 6:29am

It's alive!

Added:

- Colonial Troops
- Marines
- Regular Army

Removed:

- N/A

Changed:

- N/A