Barotrauma

Barotrauma

[VH] The Iroh
Viser 31–40 av 71 bidrag
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Oppdatering: 14. mars 2022 @ 3.32

- Added a waypoint in the artifact room, hopefully bots won't get stuck now
- Set the outpost power transfer switch to OFF by deafault, it's suggested to shut down the reactor before turning it ON, to avoid those random fires.

Oppdatering: 7. mars 2022 @ 22.19

- Set the default recharge rate of the supercapacitors to 50%, was 0%

Oppdatering: 24. feb. 2022 @ 11.54

- The magnetic shield room doesn't show up with a red line in the status monitor anymore - thanks Hex;
- Used the new font for the name of the ship;

Some nerfs to balance it out a little:
- Decreased the engine power - the ship should now go at ~24km/h horizontally, you won't be able to outrun every enemy right off the bat;
- Slightly decreased the pumping power of the ballast;
- Balanced out the HPs of the shells/floors in the areas where they overlap;
- Decreased the number of chaingun ammo boxes to balance them with the new update to the chainguns;

Oppdatering: 28. jan. 2022 @ 7.21

Oppdatering: 19. jan. 2022 @ 3.58

Oppdatering: 17. des. 2021 @ 4.12

- Fixed the day counter - had to use regex, I think I'm gonna be sick;
- Added a small platform so the AI doesn't bug out when trying to fix a very specific shell in engineering;

Oppdatering: 15. des. 2021 @ 8.59

Oppdatering: 30. nov. 2021 @ 5.34

- A bit less starting ammo and weapons - still enough for single missions though.
- Added the electric label on medbay's diving suit locker
- Added some tags to containers, to allow bots to store stuff in them

Oppdatering: 21. nov. 2021 @ 5.08

- Added a docking hatch to Artifact Room, to dock with wrecks and such;
- Minor graphical fixes, probably.

Oppdatering: 17. nov. 2021 @ 2.30

- Moved the pump in Artifact Room down to fix the AI bugging in the airlock above;
- Added random crap to the top of that room;